• otp@sh.itjust.works
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    7 months ago

    My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

    • 🔍🦘🛎@lemmy.world
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      7 months ago

      Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

      I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

      • otp@sh.itjust.works
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        6 months ago

        I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

    • DacoTaco@lemmy.world
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      7 months ago

      As a teenager, learning how they did this on a technical level blew my mind a second time!

  • SuperSynthia@lemmy.world
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    6 months ago

    I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack

    • Stamets@lemmy.worldOP
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      7 months ago

      Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that’s a rhythm fighting game