Played this game back back in the early 2000s era. I wish they made games like this again. Combat was a bit clunky but the music, story line, and voice acting were fantastic. Obviously left an impression nearly 20 years later.

  • SJ0@lemmy.fbxl.net
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    1 year ago

    The legacy of kain series is great. The next sequel worth talking about is legacy of kain defiance, which was also great.

    The head writer was a lady named Amy Hennig, she went on to be involved in the uncharted series in a big way.

  • hedders@fedia.io
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    1 year ago

    I remember it being very, very pretty. Think I played it a bit on PSX, but a whole bunch more on Dreamcast.

  • Cotillion@lemmy.world
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    1 year ago

    I have played 1st game for hundreds of hours but i never played SR2… I have miss some real gems

    • SJ0@lemmy.fbxl.net
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      1 year ago

      They’re on GOG at a reasonable price and they’ll happily run on an Intel graphics chip.

  • Marxine@lemmy.ml
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    1 year ago

    This game is a fucking masterclass in story telling. I was floored when I finished it for the first time. Also, the worldbuilding is fantastic.

    • SpringMango@lemmy.worldOP
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      1 year ago

      I’m excited but nervous about the idea of a new game/remake. The voice acting is stellar and I’m not sure how I feel about someone else taking up the mantle.

  • AtomicPurple@kbin.social
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    1 year ago

    I like it, but it’s not as good as the original Soul Reaver or Defiance.
    The biggest issue this game has is the save system. In the first game where you could save pretty much anywhere and just had to navigate back to the last area you were in after loading. In Soul Reaver 2 you can only save at preset points which can be few and far between. There are sections of the game that take multiple hours to complete on a first playthrough, where you don’t have access to a save point and quitting means losing your progress.
    The world design has also been downgraded somewhat IMO. The environments look much nicer and there’s a wider variety of them, but the world as a whole is much less interconnected. The first game was a pseudo metroidvania, where completing an area would unlock shortcuts and everything linked back to a central hub. Soul Reaver 2 is much more linear, and the parts where you do have to backtrack are more tedious as a result.

    • SpringMango@lemmy.worldOP
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      1 year ago

      I think part of that is due to them leaving at a cliffhanger. They did a lot of world building and set up in Defiance.

  • bonegakrejg@lemmy.ml
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    1 year ago

    I loved that improvised combat mechanic where you had to use whatever was handy in the environment to fight the vampires.

    • bnfdhfdhfd@lemmy.world
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      1 year ago

      That was Soul Reaver 1. SR2 still had weapons lying around, but most of the enemies were humans and you could kill them all barehanded

  • erranto@lemmy.world
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    1 year ago

    My most favorite game Ever!

    I hope one day I could use AI to MOD and expand this game endlessly.