According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • colonial@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    There’s a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.

    • Ser Salty@feddit.de
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.

      • Pat@kbin.run
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        1 year ago

        I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.

        Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.