LCP@lemmy.world to Games@lemmy.worldEnglish · 10 months agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square181fedilinkarrow-up1592arrow-down14
arrow-up1588arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP@lemmy.world to Games@lemmy.worldEnglish · 10 months agomessage-square181fedilink
minus-squareAlmightySnoo 🐢🇮🇱🇺🇦@lemmy.worldlinkfedilinkEnglisharrow-up46·10 months ago“Runtime fee” is the most idiotic thing I’ve ever heard im the programming world, I think we hit a new record of low
minus-squareNatanael@slrpnk.netlinkfedilinkEnglisharrow-up2·10 months agoI’ve heard of proprietary code libraries before with expensive licensing, but still nothing this dumb
minus-squarewizardbeard@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·10 months agoBeyond what this means for Unity and the indie gaming scene, I’m concerned about copycats. With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.
“Runtime fee” is the most idiotic thing I’ve ever heard im the programming world, I think we hit a new record of low
I’ve heard of proprietary code libraries before with expensive licensing, but still nothing this dumb
Beyond what this means for Unity and the indie gaming scene, I’m concerned about copycats.
With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.