• WuTang @lemmy.ninja
    link
    fedilink
    English
    arrow-up
    58
    ·
    1 year ago

    rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

    • Beliriel@lemmy.world
      link
      fedilink
      English
      arrow-up
      48
      ·
      edit-2
      1 year ago

      Rule 4: get fucked by better and cheaper products (Unreal/Godot)
      Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

      • WuTang @lemmy.ninja
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

        Even if Godot wins, there’s a cost to move.

        • Beliriel@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.