• saigot@lemmy.ca
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.

    It has to cross both the revenue and installs not just not 1.

    • tominator@lemmy.sdf.org
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      Yeah, but when they reach that limit, it says it’s gonna cost $0.20 per install. So can I reinstal the game 1 000 000 times to accumulate $200 000 of costs?

      Even so, after they hit the limit, if the game costs $20 I can reinstall the game just 100 times so the developer doesn’t get any profit from that sale.

      I guess that when they hit it. Reinstalling the game will generate costs so the revenue is now lower than $200 000, so it doesn’t work. But that just means that we can effectively limit the developer to $200 000 revenue.

      • Amju Wolf@pawb.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        It’d be some API call regardless, if you can figure it out you don’t even have to actually reinstall it, just call the endpoint correctly. Use a botnet to do it so it’s harder to detect as fake (there are already preexisting solutions for that) and bam, you can probably make at least a dent in their revenue.