IMO, GPU prices have an impact. Modern gaming has a bad habit of not optimizing games relying on people getting newer GPUs for performance.
Mix that with the pre-order/early access monetization, and we are to a point where games have made their money before release, and beans counters don’t want to put money in QA because there is no quantifiable ROI (there is a ROI, but it is hard to quantify), which is a no-no in their world.
Indie games have a tendancy to be less GPU demanding, and thus, usually have a better performance experience
IMO, GPU prices have an impact. Modern gaming has a bad habit of not optimizing games relying on people getting newer GPUs for performance.
Mix that with the pre-order/early access monetization, and we are to a point where games have made their money before release, and beans counters don’t want to put money in QA because there is no quantifiable ROI (there is a ROI, but it is hard to quantify), which is a no-no in their world.
Indie games have a tendancy to be less GPU demanding, and thus, usually have a better performance experience