• MudMan@kbin.social
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    1 year ago

    I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.

    The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can’t see it not crashing on a full endgame map. So… how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem. And, well, I’ve seen footage from streamers and it certainly chugs on small maps, too.

    • Rentlar@lemmy.ca
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      1 year ago

      Might be good to have a watch of City Planner Play’s Benchmarking video

      To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn’t nearly the same dropoff.

      Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.

      The good news from this video is that for anything above a 970 it is possible to get to late game, as long as you stick to 1080p low-med settings on any card with less than 8GB VRAM.

      • MudMan@kbin.social
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        1 year ago

        Hm. So it scales with VRAM and GPU, not CPU? Interesting.

        That’s less concerning than people had made it out to be, at least for a game of this genre. It still doesn’t sound particularly pleasant to play, but hey, less of a dealbreaker.