Stamets@lemmy.world to Gaming@lemmy.worldEnglish · 8 months agoNever understood thislemmy.worldimagemessage-square16fedilinkarrow-up14arrow-down10
arrow-up14arrow-down1imageNever understood thislemmy.worldStamets@lemmy.world to Gaming@lemmy.worldEnglish · 8 months agomessage-square16fedilink
minus-squareAggressivelyPassive@feddit.delinkfedilinkEnglisharrow-up2·8 months agoI mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
minus-squareLmaydev@programming.devlinkfedilinkEnglisharrow-up2·8 months agoThe key is making the dungeon/boss fun. The quests are just to lead you through the content. If you don’t like fighting through dungeons and fighting bosses then the game may not be for you. Like with GTA getting to places needs to be enjoyable.
minus-squarefidodo@lemmy.worldlinkfedilinkEnglisharrow-up2·8 months agoPlatformers are just running and jumping towards the right and repeating.
minus-squareAlexstarfire@lemmy.worldlinkfedilinkEnglisharrow-up2·8 months agoOld school ones. Anything half modern lets you go left as well.
I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
The key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don’t like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.
Platformers are just running and jumping towards the right and repeating.
Old school ones. Anything half modern lets you go left as well.