I am trying to choose between buying a Nintendo Switch or a Nintendo DS.
This may not be the perfect community to ask - but I can’t think of any better place.
The reason for my question: I don’t want to own obsolete hardware in 10 years. Lately most games seem to depend on a “phone home” feature, which is not really an issue for my pc because it is always connected, but a console is something I want to play always and everywhere.
I already did some searching and found that games can be played offline fine (most of them, some exceptions are there like Multiplayer and Mortal Kombat), but:
- There is something like the paid Nintendo Online Account. I am not planning on having a paid account. How much of the system depends on the account?
- Can I have progression in a game (let’s say: one of the Zelda franchise) and will my Wife and Kids all have their own progression, without having to pay for X accounts?
- People who own a Switch, let’s take this to extremes, do you feel like in 20 years from now you can still do the same things on your hardware as you can do now? (No multiplayer is fine)
Also, feel free to rant about “paying is not owning”, the state of the gaming industry is horrible.
edit: Thank you all for the comments! I don’t post a lot, so it was kinda overwhelming :)
For clarity:
- I meant I want to “buy for life” (not really “life”, but, if the hardware survives you can play on pre-internet consoles forever - you can even buy more games if you can find them)
- I want to buy a physical copy of the games, not download them
I’ve decided to go with the Nintendo DS for now (I have a DSi - this week I bought a couple of games, 2nd hand). Reasons:
- I already had it
- Joycons on switch. Multiple people mentioned having problems with them. I don’t count on being able to buy them new in 10 years, meaning they will have to last.
Again: thank you all for the useful input!
A steam deck can run all the games those two can and it runs Linux which means it will probably never be obsolete
It’s pretty repair friendly as well.
The battery is a notable exemption from this (as is the display), which is also the most likely to fail multiple times over a span of 20 years. It’s certainly doable, just not as simple as swapping out the thumb sticks for example.
Isn‘t the battery simply mounted with sticky tape and thanks to the case being screwed in still fessibly replaceable by the user?
sticky tape is the bane of battery repair.
you gotta destroy it to remove it sometimes.
Check this iFixit guide: https://www.ifixit.com/Guide/Steam+Deck+Battery+Replacement/149070
It’s listed as “Difficult” and “2-4 hours”.
In comparison, the iPhone 15 Pro battery replacement guide is listed as “Moderate” and “1-2 hours”.
One of the problems with the Deck’s battery is that it’s glued in place so well you have to heat up the adhesive, and applying heat close to a battery is something you have to be quite careful about.
Second that. It is a bit of a hassle to get all the games and to access them on the deck, but once you set that up, it runs great and you also are much less limited :)
The hassle is “search Pirate Bay for the game > download it into your games folder” after initial setup of emulators using emudeck
Playing Nintendo first party games on Nintendo consoles is superior for many Nintendo first party games lover. It is just as it was when one was small 😄 that’s why right now, I go for 3ds.
Exact same game;
Switch: 30fps
Steam deck: 60fpsHow is the switch superior?
Is the Steam Deck emulating Switch games that much better? I’ve been thinking about setting up a few but I wasn’t sure if I would see a lot of performance dips with more demanding games.
Yes, many games run smoother and better on the deck, it just is very big and heavy achieving this.
There is a single aspect in which the Switch remains superior: Simplicity. Sure, you could take the time once to set up Yuzu and your Switch games and be rewarded with superior performance.
But the technically less experienced user might be put off by the fact that you can‘t just plonk in the game and play it. That‘s however not exclusive to the Switch.
I tried downloading Switch games from uuuuh… rather bespoke sites and they had a rather uuuuh… curious idea of what ads you could throw into the users face. Vivaldi‘s integrated adblocker simply couldn‘t handle those sites. That discouraged me from downloading games for now. Luckily MIG-Dumper is there to save the day and allow me to back up my games to later play them in Yuzu.
Honestly, emulation is pretty nice and you can backup your saves without a subscription, unlike with Switch.
I talking modded Nintendo hardware, because it is the hardware style that the games are designed for, talking form factor and input devices. Especially in handheld mode, on the TV, it does not matter on what the game runs, at least for me
You have plenty of answers already, but one thing I want to point out that might not have been mentioned yet: The DS line of handhelds are unique hardware; the Switch is not.
By that I mean there is a vast library of games developed over ~15 years that were designed for the dual screen layout. Don’t listen to what anyone tells you about emulation; those games are much, much better when played on actual Nintendo hardware, not because they run poorly on emulators, but because your phone, monitors, Steam Deck, and TV are one horizontal screen. Every alternative layout I’ve seen for emulating DS games is an awkward compromise to fit two screens on one. It sucks, it doesn’t look good, and you’ll have to change the layout on a per game basis because one size absolutely does not fit all.
Now look at the Switch. It’s a standard 16:9 720p touch screen. Everything that can and will ever be built powerful enough to emulate a Switch will display those games in the way they were intended to be presented. When Switch emulation is perfect (and it’s most of the way there) there is no compromise. You can already play Switch games on other handheld devices at higher resolutions and frame rates than the Switch itself can handle and it’s an objectively better experience.
I only offer this perspective because you’re talking about a very long term view of device ownership. We are now well past the period of game development on two screens as it existed on the DS line of handhelds. I highly doubt that phase of game design is ever coming back. And like it or not, many of those games are best experienced on the original hardware they were designed for and that will probably still be the case 20 years from now. On the other hand, we already have a plethora of alternative hardware options for games made for the Nintendo Switch and those numbers will grow considerably between now and 2044.
not because they run poorly on emulators, but because your phone, monitors, Steam Deck, and TV are one horizontal screen.
Me looking at my half unfolded Galaxy Fold 5.
Say what you will about the foldables, but I enjoy my versatility.
Well said the only thing I’d add is the 3DS line can play original DS games just fine. I would go that route rather than purchase something like a DS Lite with a flashcart.
It can also emulate up to PSX relatively well and I believe there’s a somewhat decent homebrew scene. Not to the Vita’s level but I think there’s a decent amount of homebrew applications and custom themes.
I never liked to play DS games on 3DS because of the blurry screen: DS games run at a 256x192 resolution while the 3DS screens stretch that out to 320x240. Non integer factor scaling at such low resolutions is incredibly noticeable.
DSi (and XL) similarly can be softmodded with nothing but an SD card, though using a DS Lite instead with a flashcart can enable GBA-Slot features in certain DS games including Pokemon.
I don’t remember the buttons to hold, but when you boot a ds game on 3ds, and hold the right buttons, it boots pixel-perfect on a smaller segment of the 3ds screen such that it’s the same exact resolution as a ds screen
The “new” 3DS especially is an improvement on the original when it comes to emulation. And yeah, just last week someone ported Moonlight for it, which works surprisingly well for a device that only has a 2.4GHz WiFi card.
If it’s like my other consoles from 20 years ago, It’ll be sealed in a box in the attic while you emulate it without a thought.
I’ve owned my switch since 2017 and Ive never used Nintendo’s online services, I think they’re actually DNS blocked or if I forgot to DNS block them then my console might be banned but it makes no difference to me, I get an error it can’t connect to Nintendo when I start some games but other than having to click past that it’s smooth sailing.
You can still have multiple users/profiles/saves without needing to link Nintendo accounts at all.
I think most of what I do with it now I could still do in 20 years although if I’m being totally honest one thing I use a lot is moonlight to remote stream games off my desktop and Im sure you could use it with current Gen PCs to stream but I’m guessing the between wifi and video codec standerds changing over time i dont think moonligbt will still work in 2044…but thats probably a bit outside the scope of your question.
An easier way to put it, the switch is currently probably the best modern console for piracy and that should tell you a lot about how little it depends on any kind of (not already cracked) authentication
People thought the same thing in 1985. The NES still works.
For future reference, consider !buyitforlife@slrpnk.net
My switch died after about 4 years. A capacitor burned, tried to replace it, but still nothing happens… dont know if Ill get it to work again
There are games like “Control” that are guaranteed to be dead in 5 years max as they’re glorified remote play solutions. The game is playing on someone else’s computer and streamed to the switch. So the bill for that computer is paid by new sales like a Ponzi scheme. No more sales = the dev turns off their servers = no more playing
control is streamed? for switch or in general?
It was news to me as well. Here is a Verge article talking about it but it says the following
In order to play the game, you’ll need a Nintendo Account to access cloud service and “a persistent high-speed internet connection to play the game.” (It includes similar technology to Stadia and Luna, but Control’s cloud game will be handled by Ubitus.) Any interruption in the connection will cause it to disconnect in minutes. In order to buy the game, players will be required to use a launcher application to test that their connection can handle its requirements for five minutes. It will also require buying an Access Pass, priced at $39.99.
I really hope it doesn’t go the same way as other game streaming services but I wouldn’t be surprised.
Nintendo online will go away at some point just like every other online serve they’ve had.
This isn’t Nintendo Online this is a third party service I’m worried about caving within a year or two.
I don’t expect it to last indefinitely I’m just hoping it lasts longer than things like Stadia.
Get a Switch, get it right now, also get this tool. The answer currently is yes, as long as the hardware still works & the battery doesn’t explode, and a switch combined with the MIG tool will give you a robust local library of games. Get your rig + MIG & never connect that switch to the internet ever again.
Nintendo is notoriously litigious & overly protective of all things Nintendo. The MIG Switch cartridge looks AMAZING but obviously Nintendo fucking hates it & they will probably try to issue a patch that nerfs it and/or kills your Switch in the future.
People who own a Switch, let’s take this to extremes, do you feel like in 20 years from now you can still do the same things on your hardware as you can do now? (No multiplayer is fine)
No chance.
Not only it is unlikely that the hardware will last that long, the supplies for hardmodding it likely won’t either, and in 20 years there won’t be enough of a community interest to support hardmodding services unless some sort of master keys are leaked. And without hardmodding, the only Switches that you can install whatever you want on are very ld ones that were released with firmware 3.x or something, which are also less capable hardware and lower quality joycons.
Heck, if I had to bet on 5 years more instead of 20, I’d flat out sell my Switch and buy a Steam Deck 2.0 as soon as they release.
I’m using a thirteen year old XBOX 360 — love it. Have all physical media. It’s fun. 7 more years until 20 so I guess I’ll keep you posted.
The switch is very weak hardware wise but also very reliable I feel. For being a handheld device they’re surprisingly tough and cartridges do have a much better chance at longevity than disks so I’d say of all consoles I’d put Switch on the top for longevity and best odds of working well 20 years from now. Do note this is ONLY true of cartridge games. If you have Nintendo eShop games I don’t expect them to work 20 years from now because that eShop might not be around and I’m confident it uses some form of phone home checkin to verify DRM. That is likely fixable but out of scope for this discussion.
As for Steam Deck / other handheld PCs the games are less likely survive 20 years, games have already started to disappear from Steam (unpopular ones) and I very much doubt every game I have today will be available/playable. Because Steam will be dropping support and not every game is DRM free in ways that mean you can run them once they’re dropped from Steam. The PC handhelds also tend to work very poorly without Internet since Steam wants to phone home from time to time. As for the hardware I think the Steam Deck might last 20 years given it’s Linux based. Stuff like the ROG Ally will be hard to make work due to the outdated Windows on it and the likelihood that you can’t upgrade it and games/steam won’t work without an upgrade.
Unfortunately there is a fair number of games with a physical release that require downloads to be playable as they are not complete on the cartridge.
If you don’t count multiplayer and buy only physical copies of your game, you will be able to play for as long the hardware will function. You can also hack your switch and keep a copy of every game you may need somewhere in an hard-drive too.
If you’re assuming “as long as the hardware will function” in the first place: even digital copies, DLC, and updates installed on the system before the servers shutdown will continue working even without hacks. There’s no check-in requirement except for the subscription-locked things like SNES games.
However, the result of a nonrepairable hardware failure when you have no hacks nor official servers is rather bad no matter how your games are obtained: OFW does not allow you to transfer save data from one system to another without going through Nintendo servers and a vast majority of cartridge games are incomplete without updates or DLC.
This is a deeply philosophical question involving time, the nature of ‘self’ and potential for physical abilities, and indeed mortality itself.
I mean… how much of an answer do actually want?
OP is just asking if he can use the Switch offline and what will happen to games bought online, albeit phrased very oddly.
LOL phrased oddly? English is not my first language.
I thought it was common knowledge that paying for something (console) and owning it was not the same these days, so I just want to know what I am buying…
Unless it has gotten better, the joy cons on these things always fail. That’s 1 reason I never got one
Even if the games run, the joy cons will likely not last long before drifting
tbf i think dualshock 4 controllers die about as fast as joycons. but also joycons cost 70$ while you can get a new dualshock 4 for 25
For me, the Joycons feel really cheap. I don’t have a switch though.
Also, was unimpressed by the way Nintendo treated Wii U and wii customers (I had both)
If you can get your hands on a NDS with an R4 for a decent price, I’d say that will give you way better access to a great library of games. The games are going to be simpler and a bit dated, but there are some gems in there. There’s no dependency on online and the games will work until the hardware fails
The 3DS is better, and you don’t need an R4 card to mod things anymore. You can also mod the switch, though you have to do some stuff every reboot and have to have an older model.
3ds won’t play GBA games right?
It sure does, you can inject gba files into gba Virtual Console Titles and create a new .cia file to be installed using FBI. Of course, there are many premade gba .cia files already out there (found the most important ones on reddit posts)
I now have all the pkemon (from red to ultraMoon) on my 3ds Homescreen. Additionally I have installed pksm, which gives me local pokemon bank functionality, backup of my save files, and many more features for all those pokemon versions.
I really can recommend 3ds ( 3ds.hacks.guide ). But a unpatched batch one switch, can all this and a lot more faster and for ever as well (there is a pksm for switch as well). With a newer switch, you have to solder some stuff IIRC.
open_agb_firm is another option for GBA games. Seems to offer better performance, particularly when it comes to audio. I played through Pokemon Emerald with that recently, and it was the only way I could avoid the distracting sound issues.
I have not recognized sound issues in my current emerald run on VC. But sometimes (it is supposed, due to slow SD cards), the top bar of the image is shown in lower part of the screen. For me, going home and restart the VC game fixed it normally. I just love booting games from the 3ds Home Screen
Yes, newer switches need a modchip. They’re dirt cheap these days but require microsoldering- not for the faint of heart, ESPECIALLY for the Lite and OLED switches.
Yea, soldering that without a microscope (or similar) seems veeery infuriating, lol, according to the videos I watched.
A microscope is explicitly required IMO. I would definitely not attempt the mod without one.
Oh, nice! I wasn’t aware of that