Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

  • azenyr@lemmy.world
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    5 months ago

    The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a “vr-chat” kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too “professional” focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look “cheap” and “not polished” at first, while using them all you get is “wooow” factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.

    • SpaceCowboy@lemmy.ca
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      5 months ago

      I keep reading AVP as Alien vs. Predator, which makes this hilarious. Sorry… that’s on me.

      AVP is extremely serious, too “professional” focused, and especially b o r i n g.

      But what about the part where the Predator body-slams an Alien? That wasn’t boring! :P

  • linearchaos@lemmy.world
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    5 months ago

    Some people are returning it because they had expectations that using VR would be immediately comfortable. The headset is heavier and more poorly strapped/distributed than ‘alternatives’ but it’s also graphically far more stunning. I honestly hope they stay in the game and push the competitors to up their game. maybe we can get pancake lenses, foveated rendering and eye tracking in a $1500 package.

    • darth_helmet@sh.itjust.works
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      5 months ago

      So the quest pro? Foveated rendering only matters if you don’t have the graphics throughput to render it all, so I don’t totally buy that it’s key to a good vr headset so much as helps you get away with cheaper silicon. Maybe enough-lower tdp that it enables slimmer design.

      • Kage520@lemmy.world
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        5 months ago

        I think foveated rendering also helps with immersion. Being able to blur things you are not specifically looking at and are farther away is a closer match to reality.

          • kava@lemmy.world
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            5 months ago

            reality doesn’t downsample when you’re not looking

            As far as you know. Maybe that’s the reasoning behind weird stuff in quantum mechanics. The cat is both alive and dead until you open the box and look at it.

            • treesquid@lemmy.world
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              5 months ago

              The whole point of the cat thing was to point out the absurdity of the claim that reality isn’t real until you know about it. The cat is already in whatever state you observe when you open the box. It’s not both alive and dead, it’s either alive or dead. The thought experiment isn’t serious, and it’s not supporting the idea that the cat is somehow magically in both states just because you haven’t yet manipulated the lid of a wooden cube.

              • kava@lemmy.world
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                5 months ago

                When we talk about the cat being both alive and dead, it’s a simplification to help visualize a quantum phenomenon where particles exist in multiple states simultaneously until measured or observed.

                Schrodinger came up with the cat to represent the absurdity of quantum mechanics because he thought it was absurd - but that doesn’t mean his metaphor isn’t a useful one. Particles like electrons or photons can exist in a state of superposition, where they hold multiple potential states (e.g., spin up and spin down) at the same time. This isn’t just a theoretical curiosity; it’s been experimentally verified in numerous quantum experiments, such as the double-slit experiment.

                The act of measurement in quantum mechanics forces a system to ‘choose’ a definite state from among its superposed states, a process known as wave function collapse. Before measurement, the system genuinely exists in all its possible states simultaneously, not in one state or the other. This is a fundamental aspect of the quantum world

          • orgrinrt@lemmy.world
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            5 months ago

            As far as I understand (and do correct me if I’ve got it wrong), your eyes still know they are looking at very small and very rapidly blinking lights in close proximity and in a flat array, which is why it mostly feels like uncanny valley in regards to that exact experience, and why software enhancement/approximation of the effect could be beneficial.

            • rhythmnova@lemmy.world
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              5 months ago

              Delayed response but if you’re talking about the general experience of VR being an uncanny valley experience then no, I don’t agree. It’s very common for people who use VR to say that they forgot for a moment that it wasn’t real.

  • squid_slime@lemmy.world
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    5 months ago

    These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes… Disappointing article.

  • Eggyhead@lemmy.world
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    5 months ago

    I’ve been in the Apple ecosystem for pretty much most of my life, and I’m all for what the AVP is bringing to the table. However, one VR enthusiast Youtuber I watched recently (Thrillseeker) put down the most compelling argument against the AVP I’ve seen thus far. The AVP does well what all the other headsets don’t, but the AVP also kind of sucks at what other headsets have learned to do well. At the price of the AVP, not only could you buy a Quest 3, but you’d have enough leftover to just build an entire VR Gaming rig to back it up. Then you’d have a setup exponentially more capable than what the AVP is offering.

    • thorbot@lemmy.world
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      5 months ago

      There’s a lot of salient points here, but here’s my perspective. I have a gaming rig and a high end headset (index) and it’s tied down to one room. The sensors are mounted on the wall and my gigantic PC isn’t going anywhere. The controllers are usually dead, the sensors disconnect when my cats pull the cords. It takes a while for anything to load up and my room has to remain clean and empty. To get a VR experience going it takes time and effort which often is too much for me. The only thing I’m going to do with that setup is play a VR game and I’ve already gotten bored of most of those. The Vision Pro can just go on anytime anywhere and I just gesture to use it. I can stream Steam Link from my gaming PC to allow me to game anywhere and AVP pairs with my Xbox controller. I can take the AVP to work and look at my Mac mini and start working in it. Sure, the setup you describe is more capable for gaming, but AVP fills a wider role, is more accessible, and just works each time I use it. It won’t replace my VR setup for high end VR gaming at home but it’s much more attractive to use regularly, at least for me personally.

      • Eggyhead@lemmy.world
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        5 months ago

        I’m not really a fan of Facebook, but I’m kind of wanting a Quest 3 because the cost of the AVP and other headsets just reinforce how much of a value it must be. Maybe it’s just early days, but the AVP just doesn’t do enough of what I want from a headset at even half its price point.

        I do want to see what an AV (non pro) will bring to the table, but I think Meta is in a better position to impress with their next Quest headset now that apple has laid their cards on the table. They could sell a quest 4 at twice the price of a quest 3, add in whatever new technologies that might afford, and still be insanely more affordable than an AVP.

        • thorbot@lemmy.world
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          5 months ago

          100% fair. The price on the AVP is insane compared to the competitors and definitely is not worth it right now unless you are evaluating the AVP for your clients or for programming apps.

        • thorbot@lemmy.world
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          5 months ago

          Shit, you got me. How did you see through my clever ruse? I’ve spent 8 months commenting and posting to Lemmy in order to blend in, all for this very moment where I can say one tiny positive thing about a new piece of tech. My plans are foiled.

      • Mildmantis@lemmy.whynotdrs.org
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        5 months ago

        That’s a solid argument toward using an AVP vs a traditional PCVR set up.

        … So why not just do that for a fraction of the price on the Quest 3? I do everything you listed on mine, I even take it with me when I travel without any perceived constraints. I, too, can use Steam Link (although I prefer Virtual Remote Desktop currently) and even found myself making some use of the new Xbox GamePass app, and yes, it also pairs with my controller, and my Logitech keyboard and mouse too.

        I understand the AVP can fill a wider role than a standard PCVR gaming rig set up, but I feel what you describe as something to compare with the AVP is honestly kind of outdated.

      • thejml@lemm.ee
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        5 months ago

        Honestly, no one should buy a Quest 3, or any other Quest for that matter… Meta doesn’t need any more money or tracking data. PS VR2, Vive Pro 2 or even the Valve Index would be better.