Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

    • GiuseppeAndTheYeti@midwest.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

      It’s just a nostalgia franchise now, but that’s okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they’ll make a turn.

  • refreeze@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    Grand Theft Auto.

    All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

    • Nipah@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      5 months ago

      Shit, I forgot about GTA games in my reply…

      I’m with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

      Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden… but in a game like GTA? Yawn.

  • kromem@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    Sports games.

    I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

    It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

    • smort@lemmy.world
      cake
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      I get it. I’m the only one of my D&D/RPG friends who likes sports, and the only one of my sports friends who likes D&D :-/

  • BURN@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    Almost Anything Open World tbh

    Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

    I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

    • Jomn@jlai.lu
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      I fully agree with you. I feel like 99% of open world games sacrificed the story and gameplay in the process.

      • Dark Arc@social.packetloss.gg
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Open world is really only good if it’s something like an MMO where the content is built up over the course of years and there are multiple story lines.

        Aside from that, it works well for racing games not much else.

    • rehydrate5503@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      I found the three newish Tomb Raider games to be a great mix of a sort of open world feel at times where you have things to explore, while being very much on rails. Each arc in the story gives you an area to explore and your actions in that area progress the story. You get some weapon and ability upgrades throughout. I came in not expecting much and couldn’t put the first one down. I think I finished Tomb Raider 2013 to 100% in about 20-25 hours and it was excellent. Will probably do another playthrough at some point, still haven’t played the third.

  • the post of tom joad@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    I hate all online competitive games. Yup, all of em. I can’t relax! I can’t learn at my own pace! I can’t explore! The challenge is unknown! I don’t want to get better than strangers, i don’t care about them!

    i like beating systems not people. Watching my BIL play CoD and that car soccer game, I’ve seen and heard some nasty shit. I guess it’s not unusual that people get competitive (ive seen people lose their composure over drunken kickball, i get its not just online) but considering how toxic people can be i just don’t get why people would invite that into their house.

    Maybe im just not competitive. Yo, any ranked or generally competitive players, what makes you come back?

    • Duamerthrax@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.

      • umbrella@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        5 months ago

        thats what turns me off them. you simply can’t play online games without being a tryhard sweat anymore. i just want to smoke a joint and chill in my off hours, not get demolished every match if i dont bring in my friends and tryhard at it.

        and no commumity servers because that dont make them money

        • Duamerthrax@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          and no commumity servers because that dont make them money

          Correction. They don’t make enough money.

    • OrgunDonor@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      So, like you I don’t enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.

      There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn’t “git gud”. Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn’t find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn’t until Blanka in SF5 came out that it all clicked for me.

      The genre starts of like a little puddle, you don’t really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.

      It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn’t going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.

      I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within ±1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.

      I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.

      Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.

      Fighting Games are fucking cool.

    • dumpsterlid@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      5 months ago

      Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.

      It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.

      That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.

      I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?

      Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.

      Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).

      I hate the toxicity and I always report it when I see it though.

  • lepinkainen@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    GTA5 and RDR2 are boring as shit.

    All souls like games are just too much work, as are most metroidvanias. I just don’t have the energy or the time to spend on them.

  • BleatingZombie@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    Pretty much any competitive online game. It’s not that I don’t like competing. I just feel bad for the others if I win and I feel bad for losing if I lose

  • enjoytemple@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    5 months ago

    Soul like everything, but that’s just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.

  • 1simpletailer@startrek.website
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    League of Legends. I don’t understand the appeal at all. It’s just ugly and not fun. I really tried to get into it too. An old group of friends I played games with all play it. For over a decade it’s been practically the only game they play. They never seemed like they were having actual fun either but they keep coming back. I miss those guys ☹️.

  • Most of the fads and AAA big sellers, really.

    TLOU - Great story, don’t get me wrong; probably some of the best writing in games for it’s time. But the gameplay got super boring once every concept was introduced. The loop is just not satisfying, and exploration is more or less go check out the dead end before moving on, because the level design is so linear. This is more or less the same problem I have with most big AAA titles; they look great, have a good story, but are just so incredibly boring to play. You can tell the budget went entirely into graphics and voice acting, because the game itself feels more like an afterthought to those; it’s just there because otherwise it would be a movie.

    Lethal Company - The game itself is pretty shit and tedious. What makes it fun is not the game, but how voice chat sounds when someone is being chased or getting eaten. 100% a game made for Twitch streamers where more people will be entertained by watching others play than playing themselves.

    Palworld - I was interested by “Pokemon with Guns” and then I found out it’s more like Rust with Pokemon. I hate Rust and Ark all those kinds of survival PvP games. The genre itself has all the same weird jank, like everyone who has been copying the idea from DayZ or the like also copied every bug and bad idea, too; even the AAA made ones! They usually run like shit, are balanced like shit, and get so stale alone and are super frustrating in multiplayer unless you’re playing with a large group of friends so you’re not just being singled out for being all alone.

    GTA:O - Specifically the online portion of GTA5 has made me never want to buy another GTA or rockstar game period. Not because the game play itself sucks, but rather because it’s extremely fun but the game doesn’t want you to have fun if you’re also making money. I can spend hours and hours doing all the activities that don’t earn you cash and have not one single issue other than maybe some other players trying to blow me up (especially if they are modding). But once that Mission Rep meter starts going up, hoo boy… The game starts breaking in all sorts of interesting but frustrating ways. Headshots stop killing in one hit, traffic starts behaving erratically and non-sensically (like straight sliding sideways at light speed to force a collision), triggers start breaking, the server decides to go down or get super laggy, etc. Since none of this happens in single player or while not doing activities that reward cash, and there is no other obvious function of the Mission Rep stat, I can’t help but think these are actually features put into the game on purpose specifically to slow down grinding so people will buy Shark Cards. The same kinda shit happens in RDR2:O, too.

  • QubaXR@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    5 months ago

    3D Grand Theft Auto games (GTA 3, 4, 5) Some video essay (I can’t recall which one) compared GTA’s attitude to that of the protagonist of “Catcher in the Rye”. Its comedy is very cynical, just pointing fingers at everything and saying “they are phony”, “they suck, don’t they” and “we are too cool to even admit we’re cool”. The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying “this is not for me, I will pass”) to be downvoted to oblivion and I shit you not, receive threats in DMs.

    No Man’s Sky When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it’s basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.

    Souls-likes and Metroidvanias I have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that’s fulfilling and gratifying. I don’t seek validation in games - I seek relaxation and escapism. I play most games on easy and don’t feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)

    on a flip note, a game that everyone seems to hate and I quite enjoy is Forspoken Sure, the dialog is cringe and there’s way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.

  • ghen@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    The last of us was a boring shooter with unlikable characters who continually did things i wouldn’t do so i couldn’t invest myself in their story. The gameplay didn’t save it.

  • vasus@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    5 months ago

    Can’t stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there’s no consistency and you’re supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what’s actually going on and become invested

    Needless to say I bounced off Nier: Automata really hard