• flyboy_146@lemmy.world
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    8 months ago

    Immortals of Aveum launched in August 2023 amidst one of the busiest years of game releases in history, bookended by behemoths like Diablo 4, Starfield, and Baldur’s Gate 3. Ascendant Studios’ self-styled “Call of Duty with magic” experiment was compelling enough, and I personally think it deserved more attention, but it ultimately missed EA’s expectations by enough of a margin that about 45% of the studio’s workforce was laid off shortly after release.

    Oof! That must be hard to stomach. Knowing it’s actually a quality product, but because the stars didn’t line up, you are let go…

  • LadyLikesSpiders@lemmy.ml
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    8 months ago

    “It’s not a sequel or a remake, it doesn’t take 400 hours to beat, has zero microtransactions, no pointless open world grinding…”

    All of that sounds pretty great, though. I hadn’t heard of this game until now, so I’m wondering how efficient they were with that 40 mil in marketing

    Or maybe the idea is good, but the execution is bad. Maybe meeting strict deadlines meant the game had to be pushed out unfinished, or concepts had to be cut or changed. I don’t know jack shit about this game, but there are a lot of things worth looking into besides “These games just don’t sell these days”

    Editing to add that it’s currently 60% off on steam, sitting at a “mostly positive”