I’ve been determined to finally beat Zelda II and determine that I would do it without save states and without a guide.

I know Zelda II is considered a black sheep somewhat but I really think in some ways it’s more fun than the original although I’d still pick Zelda 1 over II.

  • Bibliotectress@lemmy.world
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    7 months ago

    That game is impossible. I can’t believe how many people in the comments say they’ve beaten it. I never beat it as a kid, and when I tried it again on the switch a couple of years ago, I still couldn’t make it very far.

    • Ook the Librarian@lemmy.world
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      7 months ago

      I never beat it as a kid either. I barely played it. I thought it was cryptic and punishing, although 9-year-old me wouldn’t have used those words. Just a simple “This game is dumb.” worked.

      In fact, I thought it was pretty universally reviled. I’ve since learned that this is due the to fact that a child’s gaming social-sphere in the 90s could be quite limited.

      About 5 years ago, glancing across a bookshelf, a certain game cart happened to catch my eye. I couldn’t tell you why it was this particular game cart that my attention ;) but I really started to think about it. I don’t actually know anything about Zelda 2 (other than “This game is dumb.”). So then I thought, maybe it wasn’t for kids. Nine-year-olds are pretty ego-centric. The NES was one of our toys. No adults were playing these things. Did I mention my social-sphere?

      It then occured to me: I’m a blank slate. I know next to nothing about the progression, the map, or anything. Of course along the way, I found things familiar, and I knew things like >!Shadow Link was the final boss!< but I didn’t know >!how to cheese the Shadow Link fight!<.

      So I gave it an honest, no-help-other-than-the-game’s-original-manual playthrough. Yadda-yadda-yadda, Zelda 2 is one of the best games on the NES, and in my book, that makes it one of the best games ever.

      In hindsight, Zelda 1 is cryptic af. “The 10th enemy has the bomb”, “gumble gumble”, “shaka when the walls fell”, wtf? If you’d like to know what the 10th enemy thing is: >!hopefully someone below explains drop counts because I’m sure as fuck not going to!<. How was a kid or adult going to figure that out?

      My Z2 playthrough took days, maybe 10, but my memory is fuzzy. I got pretty stuck >!looking for the mirror!< and I wondered around for a full day with no progress although I felt like I understood where the game wanted me to go. About halfway through the next day, I read the manual. I didn’t actually think when I started that I was going to do a no-help-other-than-the-manual playthrough. I thought of as a no-internet-on-an-80s-game playthrough. After the realization that the manual wasn’t outside help, I did use the internet for that. Well as soon as I learned >!hammers can chop down trees!<, I was on my way. The rest of the playthrough went smoothly, apart from being hard as fuck.

    • discostjohn@programming.dev
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      7 months ago

      Same. I played it on the switch maybe a year ago, and at first I didn’t understand the reputation for being tough, but after a half hour I was too frustrated to keep playing.

  • makyo@lemmy.world
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    7 months ago

    One of my proudest moments as a child was beating this game. Incidentally, fighting the end boss was the first time my parents caught me swearing.

  • Rhynoplaz@lemmy.world
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    7 months ago

    You really are a hero. I got stuck in Death Mountain and just haven’t gone back. That is not an easy game.

    • TORFdot0@lemmy.worldOP
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      7 months ago

      I could never find Bagu and get Riverman to open the bridge to get that far as a kid. I actually found the hint accidentally trying kill the blue blob in town. Lol.

      Zelda II definitely was one of those games where they made it hard on purpose to lengthen the game. I’m doing some research for my review of this game and the director admits as much.

      • mercano@lemmy.world
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        7 months ago

        There was a lot of that in that era. Arcade games had financial incentive to be hard as players would tolerate to eat as many quarters as possible. The home ports carried this difficulty over, and many console originals picked up on it. (See Battletoads.)

        • somethingsnappy@lemmy.world
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          7 months ago

          Battle toads can eat a schlong. Actually good games like kid icarus, etc were just as hard but actually fun to play.

        • ch00f@lemmy.world
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          7 months ago

          For the home market, there was an incentive to make the game hard to beat before you had to return it to Blockbuster.