nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 个月前New Research Suggests Some Gamers' Eyes See More FPSkotaku.comexternal-linkmessage-square7fedilinkarrow-up126arrow-down14
arrow-up122arrow-down1external-linkNew Research Suggests Some Gamers' Eyes See More FPSkotaku.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 个月前message-square7fedilink
minus-squareNightAuthor@lemmy.worldlinkfedilinkEnglisharrow-up6·6 个月前Knowing how well eyes can work could be useful for a ton of reasons, including focusing on the right aspects of display tech improvements. As for fps, they’ve shown previously that many people can identify a person when flashed on screen for a single frame at over 200fps.
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up7·6 个月前That last part is kinda my point. The fact that they only tested 30Hz and 60Hz seems really bad for testing when they could have just tested until people said they couldn’t see the light flashing anymore? Why only test those two numbers?
minus-squareexocrinous@startrek.websitelinkfedilinkEnglisharrow-up1·6 个月前Because the hypothesis that some gamers’ eyes see at different speeds only takes two datapoints to be proven true.
Knowing how well eyes can work could be useful for a ton of reasons, including focusing on the right aspects of display tech improvements.
As for fps, they’ve shown previously that many people can identify a person when flashed on screen for a single frame at over 200fps.
That last part is kinda my point. The fact that they only tested 30Hz and 60Hz seems really bad for testing when they could have just tested until people said they couldn’t see the light flashing anymore? Why only test those two numbers?
Because the hypothesis that some gamers’ eyes see at different speeds only takes two datapoints to be proven true.