• Agency is key. Agency also allows creativity and self-expression, and isn’t limited to just making things like in Minecraft. When I make a choice, I’m expressing myself. And when I try something out of the box, and it actually works in the game, I feel creative and good as opposed to when I try something and the game doesn’t let me do it despite logic saying it should and feeling disappointed.

    Baldur’s Gate 3 is the most recent game I’ve played that actually understands this. There was not a single time where I tried a thing and the game didn’t let me do it. They thought of everything. They focused on player agency a lot, and I really wish more games would follow in that.

  • ThrowawayOnLemmy@lemmy.world
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    5 months ago

    I must be the other half that doesn’t do any of that. Give me a strong vision and great execution of said vision and I’m almost always content, unless it’s just one of those games I can’t get into for whatever reason.

    • RGB3x3@lemmy.world
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      5 months ago

      Same here.

      What “creation and self expression” means to corporations is micro transactions in the form of skins, textures, and single bits of paid content. Like buying a horse, then having to pay for the farming bundle.

  • yuri@pawb.social
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    5 months ago

    This echoes a sentiment I’ve been feeling recently. Playing something like minecraft or terraria scratches an itch that more straightforward games just can’t reach. Like it’s easier to trick my brain into thinking I’m being productive.