In this episode of "By Design" - we explore the past, present, and future of the game "demo". Are demos a relic of the past or a necessary component in makin...
But it’s a very small minority. You’re cutting out like 90+% of a potential demo audience by demanding cash on the barrel head up front. It’s objectively worse for the customer by a significant margin.
There are people who do; I’m not disputing that.
But it’s a very small minority. You’re cutting out like 90+% of a potential demo audience by demanding cash on the barrel head up front. It’s objectively worse for the customer by a significant margin.
That’s a good point. I agree with that. It adds friction.
It’s the defacto demonstration of last resort, at that point somebody’s just using it to escape from a bad purchase.