Deep Dive | Endless Drift | Dense Biozone
Stage | Primary | Secondary | Anomaly | Warning |
---|---|---|---|---|
1 | 200 Morkite | 2 Mini-Mules | - | Elite Threat |
2 | Twins + Dreadnought | Morkite Well | - | - |
3 | 250 Morkite | 2 Eggs | - | Low Oxygen |
Elite Deep Dive | Engineer’s Field | Radioactive Exclusion Zone
Stage | Primary | Secondary | Anomaly | Warning |
---|---|---|---|---|
1 | 200 Morkite | Morkite Well | - | Duck and Cover |
2 | 10 Aquarqs | 2 Eggs | Low Gravity | Regenerative Bugs |
3 | 200 Morkite | 2 Resonance Crystals | - | - |
See last week’s thread here
I just finished the regular deep dive and it was suspiciously easy. To the point where I think something was wrong in how enemy spawns were triggered. Other players on my team were commenting the same in chat.
There were points in all three stages where I’d expect swarms to trigger and they just didn’t. We ended the final mission with like 300 nitra and I’d only killed about 170 bugs as a gunner. Strange dive.
Just 1 of the 2 eggs in stage 3 of the deep dive is a player activated swarm trigger. The 2 mini-mules just causes waves (single spawn of a bunch of bugs) on interaction (getting close to the mule first time + another smaller for digging 1 out of the 4 legs that is chosen randomly). Additional swarms might get randomly time triggered in stages 1 and 3, but if you are fast enough, you can get through these stages without additional swarms.
I’ve done a lot of deep dives and this one specifically felt weird. Basically no enemies in the first stage. Made it through the second stage about mid way on ammo but we didn’t even call in a resupply pod. I guess maybe the devs wanted us to have lots of pods because of the low O2 on stage 3, but it was still just crazy easy.
My team wasn’t speedrunning the mission or acting in any way overly coordinated. This was a blind run of random team members playing in an average way.