• 🔍🦘🛎@lemmy.world
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      2 months ago

      Not to diminish the dev, but I did see this promoted in a Steam sale, and with 200+ reviews, that’s not exactly chump change. Also it was released only a week ago. From watching the trailer, that’s more or less the numbers I expect that kind of game to be pulling.

    • Daxtron2@startrek.website
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      3 months ago

      Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.

      • Aquila@sh.itjust.works
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        2 months ago

        I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers

        • ryathal@sh.itjust.works
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          2 months ago

          You need to advertise enough to get people playing and talking first. There’s about 50 games pet day released on steam. It’s easy to get Los in the noise.

          • Aquila@sh.itjust.works
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            2 months ago

            You 1000% will not get lost in the noise if you put out a helldivers like quality game. There’s nerds everyday combing through steam store looking for the next great games. Helldivers with zero marketing would have made significantly less but still been a resounding commercial success

          • Aquila@sh.itjust.works
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            2 months ago

            There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.

            Most games are just not great