Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.

When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…

  • Dizzy Devil Ducky@lemm.ee
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    6 days ago

    Out of the games I’ve played, OSU. I am pretty average at rhythm games where it’s like Project Sekai or the Miku Diva style games where all you have to do it wait and click a button or tap somewhere specific at a fixed location on screen, but I absolutely suck at the whole move the mouse and click thing. Just as bad with mouse as when I tried with my beginners tablet.

    Most other games I play anymore are games I know I’m at least decent at, so I don’t have many games I’d consider the hardest or even to compare those too. Though, while writing this and thinking about it, I’d say I might compare OSU to Vib-Ribbon in general, default songs or not, and possibly even give it a close second for difficulty. And that’s despite it being more of a wait and click type rhythm game in my eyes.

    • zlatiah@lemmy.worldOP
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      6 days ago

      I’ve actually been waiting for anyone to mention any rhythm games at all. I think rhythm games in general tend to have low skill floor, but insanely high skill ceilings (Freedom Dive, some Hatsune Miku songs, …), which make them an interesting case on the difficulty scale… Some rhythm games have unintuitive control too (OSU being a prime example with the mouse control, also Taiko series) which makes them even more difficult

      Side note: I find it hilarious that the original game which OSU was based on was actually just a “tap a tablet” game though (Ouendan series, use stylus to click bottom screen of NDS)… also some JP arcades stock Reflec Beat and crossbeats Rev, Round1 has an exclusive game Tetote Connect, which are all “tap a button on the screen” games but you touch the screen with your hands instead

      I agree, even the hardest non-rhythm games I seem to be able to get accustomed to in 50~100 hours, but not some of these monstrosities

  • Nefara@lemmy.world
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    7 days ago

    This is one is genre specific, but Caesar 3. I love city builders and have played them for as long as they’ve existed. I’ve learned all the little tricks and systems of the ones I’ve played, exploiting esoteric mechanics and optimizing my little utopias and creating epic, sprawling empires that far exceed every metric asked of me. That said, Caesar 3 is a challenge I still relish after (oh wow, has it really been) 25 years. It’s the only city builder where the “peaceful” branch in the story is harder than the “wartime” scenarios. I revisited it recently wondering if I was just missing something back when I was younger, but nope. On the harder levels it asks you to sustain larger and larger populations with increasingly limited resources, and reaching the level of getting patrician housing (only achieved with sustained, stable access to literally every amenity) is extremely difficult but oh so satisfying. Every other city builder I’ve played, I barely have to think about every house becoming the top tier, but in Caesar 3 it’s impressive if even a single block achieves it. It stands out even now after so many new entrants into the genre. Hell, it’s still worth playing haha.

  • P00ptart@lemmy.world
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    8 days ago

    There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.

    A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.

    • otp@sh.itjust.works
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      8 days ago

      The Stampede?

      I hardly ever beat Level 2…aka. the platformer version of “I Just Can’t Wait To Be King”.

      And Level 3 has some annoyingly tough jumps too. I think The Stampede is level 4?

      The only way most of us ever played the second half of the game is level select…

    • noseatbelt@lemmy.ca
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      8 days ago

      Even if I somehow managed to outrun the stampede and climb the waterfall, I could never ever manage to beat Scar. Thank goodness for older siblings.

  • otp@sh.itjust.works
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    8 days ago

    There are so many kinds of difficulty that this is hard to answer.

    There’s fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.

    Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!

    There’s genuinely difficult games, but any time a game is difficult in a “fair” sense, there are people on the internet who’ll beat it with a guitar controller, or blindfolded, or without any power ups.

    If you want a game that not many people could beat…I don’t think many people could beat Bokosuka Wars today…

    • SSTF@lemmy.world
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      8 days ago

      Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.

      There are other games with certain, let’s says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.

      • Zos_Kia@lemmynsfw.com
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        8 days ago

        Then there’s games like the original “pirates!”. It has an anti cheat that would present itself as a simple question like “do you recognize whose pirate flag that is”. The answer is in the booklet, and if you answer wrong nothing visible happens but the difficulty is cranked so high that the game becomes effectively unbeatable.

    • zlatiah@lemmy.worldOP
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      7 days ago

      I’m glad you mentioned this! I completely agree… Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively “difficult” for them, and I got my answer: my sense of “difficult” is very different from that of most Lemmy users…

      fake difficulty

      IMO I felt a lot of the answers pointed to games that are extremely high on the “cheap” scale… I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.

      Which is also precisely why I didn’t think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF… Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult… I mean there are genuinely difficult platformers but there are objectively more difficult games out there

      so many kinds of difficulty

      I’m actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans… they go insanely hard, but like how much of Street Fighter’s difficulty is you being better than the other person vs just “know how the game works”?

      If you want a game that not many people could beat

      My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so… yeah.

    • zlatiah@lemmy.worldOP
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      9 days ago

      Okay that quickly went from “I think I can do this with some practice” to “what the actual fuck” to me… congrats on clearing the game

      I haven’t touched classical bullet hell games since high school so… guess I should give them a try!

        • zlatiah@lemmy.worldOP
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          9 days ago

          I’ve really only played Touhou in middle/high school… Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I’ve cleared this particular one on Easy, might have made to Stage 5/6 on Normal… Definitely didn’t clear Scarlet Devil on Normal because my motor skills were terrible back then

          I should be able to clear Normal/Hard now that I’m older and more skilled. If I have the patience/time that is…

          Edit: apparently I forgot how to do math and got the game release numbers wrong

          • ⚛️ Color 🎨@lemm.ee
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            9 days ago

            That’s awesome! Loved Imperishable Night too, I played it so much along with Perfect Cherry Blossom and Subterranean Animism. As for Embodiment of Scarlet Devil it’s generally considered one of the harder games of the series

  • Treczoks@lemmy.world
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    9 days ago

    Just try to play Dwarf Fortress, and you’ll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.

    • BaroqueInMind@lemmy.one
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      8 days ago

      Adventure Mode is even more difficult within Dwarf Fortress: I once had a fresh character start in a village and he died from blood loss while I was grinding levels by wrestling salmon in a nearby river, and it bit my characters toe off.

      • Treczoks@lemmy.world
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        8 days ago

        That’s the kind of stories only DF writes. No other game comes even close to this.

        I have to admit that I have never done adventure mode, and can’t do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.

    • chunkystyles@sopuli.xyz
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      8 days ago

      I can’t speak for ASCII mode. But DF is not hard, once you learn the game, unless you specifically go looking for a challenge.

      The only real difficulty is just how much there is to learn about the game.

      If you build defenses, never dig too deeply, and learn the basics of keeping your dwarves happy, you could play a fortress for hundreds of in game years. But that would get boring.

      • sushibowl@feddit.nl
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        7 days ago

        Having played a lot of Dwarf fortress in ascii mode as well as with tilesets, I agree with you. It’s not especially difficult to make a successful fortress. However the game is definitely obtuse, even more so with the ascii graphics. Just figuring out what is happening on the screen and which combination of buttons to press to do what you want is quite difficult.

        The steam release does some work to remedy the situation though.

    • hitagi@ani.social
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      8 days ago

      I tried to get into this game because I like Rimworld but damn is it so hard to learn. I couldn’t even get past the tutorial.

  • Kayday@lemmy.world
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    8 days ago

    Fear and Hunger is a contender. If you aren’t aware, imagine a JRPG where you kill god at the end, but you don’t ever level up. Also the first enemy you fight is very likely to kill you, and has just as much of a chance of doing so on your 100th playthrough. Oh, and you start from the beginning every time you die.

    • Clbull@lemmy.world
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      8 days ago

      Fear and Hunger seemed like an interesting game, until I found out the true horrors of what some of the enemies do to you, and that put me off. If you think getting your head pecked off by the Crow Mauler is bad, what if I told you that rape is a highly recurring theme in that game?

      • Kayday@lemmy.world
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        8 days ago

        I haven’t played it myself, but I understand there are mods to remove nudity at least, and I would expect the sexual violence as well. That would be a requirement for me to try it.

        • Clbull@lemmy.world
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          8 days ago

          Such a mod does exist, and I’d be shocked if it didn’t also remove any scenes of sexual violence.

          An example of what I mean is the Harvestman, which the video doesn’t fully explain and for good reason. He not only begins the fight creepily caressing members of the party, but from the third turn onwards his attack becomes a coin flip.

          Fail it, and it’s an instant game over, where you’re treated to a cutscene where the Harvestman breaks your limbs then fists you to death.

  • ryathal@sh.itjust.works
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    9 days ago

    Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.

  • The Giant Korean@lemmy.world
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    8 days ago

    Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have won the game with all 9, but my god is it hard.

        • Rai@lemmy.dbzer0.com
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          7 days ago

          Thank you! I’m aways stuck. My longest run is level… five? I haven’t played for a few days since I realized I can use the clock button to wait a turn, letting foes come to me and not being the first attacked.

          I have so much to learn.

          • The Giant Korean@lemmy.world
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            7 days ago

            If you want some basic tips, here is what has worked well for me:

            • Surprise enemies as often as you can so you get auto hits (use doors)
            • Focus on one character at a time until you win, then move on to the next - each one requires a different strategy
            • Save up your enchantment scrolls until you get good weapons, armor, rings, etc. Don’t dump your enchantment scrolls into a dagger or leather armor. Hold out for a great sword, great axe, etc. and plate armor.
            • Save up scrolls of mapping and potions of mind vision for the demon halls (last levels of the game). They are full of traps and fairly tough enemies so having maps and knowing where enemies are is huge.
    • Teknikal@eviltoast.org
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      8 days ago

      I was thinking this as well most games when you beat them once you can pretty much do it every time. I still die a ridiculous amount in this game.