iOS: https://apps.apple.com/us/app/balatro/id6502453075
Android: https://play.google.com/store/apps/details?id=com.playstack.balatro.android
It appears Google Play is having some kind of payment gateway issue at the moment, so count yr blessins.
iOS: https://apps.apple.com/us/app/balatro/id6502453075
Android: https://play.google.com/store/apps/details?id=com.playstack.balatro.android
It appears Google Play is having some kind of payment gateway issue at the moment, so count yr blessins.
Doesn’t quite seem to be out on Android yet, at least not in my market. I could pre-register and have it download automatically when it’s out, though.
It didn’t list a price and said there was an in-app purchase, anyone know what that’s about? Will I be able to use the copy I bought for PC or what?
Anyway, this is great. Granted, I’ve been playing Balatro on mobile for many months already, but an officially supported version is even better.
I bought it on Android and there are no in app purchases. Supposedly that was because it was going to be released as a demo with ‘pay to unlock full game’ functionality and that was canned for a full release. IDK about that but it’s the full game for 10 USD in my area
Gotcha!
Well, I’m not in a Balatro-period right now, but when the itch comes back I’ll probably buy it for mobile as well.
Are you aware of any platform affordances that have been made for mobile in this release, or is it basically the same as the unofficial ports you can DIY?
The UI looks the same but it’s actually reworked to make it more compatible with touchscreens. Haven’t played too much but that’s a huge QOL thing I’ve noticed already