Tomb of the Necrodancer is a rythm rogue like which is very unique, imo.
Tomb of the Necrodancer is a rythm rogue like which is very unique, imo.
Yup. And with regional pricing, the discrepancy between a game’s price and hardware price is even greater.
For example, BG3 is around 15 dollars in Argentina, but a 2TB SSD is around 130 dollars.
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I think it would be auctioned and sold to the highest bidder.
In Argentina it’s against the law too. I have never seen anyone, ever, stop at a stop sign. At most people slow down a little more than usual. Not even cops stop at stop signs. But if you don’t stop in your driver test, they can theoretically deny your license. So this is definitely a regional thing.
Fwiw, I visited a lot of South American countries, and Argentina is one of the most respectful of traffic laws. But yeah, stop signs are merely a suggestion at best. People slow down way more in a “dangerous crossing” sign, than a stop sign.
What about knowledge-graph augmented LLM?
This is a good video about it: https://youtu.be/WqYBx2gB6vA
I want to try this project: https://github.com/jwzhanggy/Graph_Toolformer
The best offline backup is a piece of paper.
The other day I saw a talk made by one of the wiki media guys, that talked about integrating LLM with knowledge graphs. It was very cool, I’ll try to find it again.
Edit: found it! https://youtu.be/WqYBx2gB6vA
You would hate Nocta lol
I was thinking… What if we do manage to make the AI as intelligent as a human, but we can’t make it better than that? Then, the human intelligence AI will not be able to make itself better, since it has human intelligence and humans can’t make it better either.
Another thought would be, what if making AI better is exponentially harder each time. So it would be impossible to get better at some point, since there wouldn’t be enough resources in a finite planet.
Or if it takes super-human intelligence to make human-intelligence AI. So the singularity would be impossible there, too.
I don’t think we will see the singularity, at least in our lifetime.