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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • The multiverse could have been so cool, but they went about it ass backwards. They introduce Kaang in a ‘quiet’ part of the overall story, where no one really has any stakes and we have little investment in anyone’s stories. Everyone is kinda doing their own things, mainly dealing with the aftermath of Endgame. Even Spider-Man, who we should be feeling protective of, decides to have a reset. We didn’t care about Kaang because we no long had an investment in any character.

    Then we’re supposed to feel scared of Kaang? And then in >!Quantumania they straight up just strip him of all mystique to the point the end shot of that movie is just comical with the arena full of Kaang’s making the character have 0 remaining intrigue. !< Even had the stuff with Masters not happened they’d lost their chances to make it interesting. Paired with Skrull just not really resonating with the audience at all, it has been misstep after misstep.

    !imo the only way you fix it now is have Doom come in the the F4, outright murder Kaang as the actual universal badass and then switch back to the personal less connected stories to tell a series of Invasion stories as the universe crumbles. Lead up to Fox-verse Vs MCU showdown. Then have a battleworld at the end of it and just reset the whole thing.!<

    Basically, in trying to make a mainstream product they’ve ended up with something no one really cares about.


  • In my experience, even the consumer facing portion suffers from lack of innovation. Look at the big rounds of lay offs this year, fairly uniformly one of the hardest hit teams has been UX Research. If you’ve worked with a good researcher, you really know their value. But translating value that into hard metrics is tough. A lot of the time CEOs in the private sector will accept Good Enough & fast Vs moving at a reasonable pace.

    I don’t think there would even be an appetite for hard research at most companies. Takes too long, too much of a risk, the boss’ cousin had a really cool idea instead…

    Private sector is very good at operationalizing existing technology. Outside of the FAANGs(/MAMAAs) being good enough is too easy, or investing in research is considered to be too high an expense with no guarantee on return.




  • Controller support is pretty good. I’m playing with a PS5 controller and pretty much the whole interface has been redesigned to fit it. It feels like it was an experience designed to fit the systems of the game opposed to fit a controller onto the PC release of the game.

    Most annoying for me was End Turn was mapped to Y/Triangle and I kept pressing it. I swapped it to R2 and haven’t had any more slipups.

    There’s refinements and QoL changes to be made for sure, but I’ve been surprised at how well it plays so far.


  • I’m playing docked on the Deck. Animations and cut scenes play really well. If you can, I’d recommend using a Bluetooth controller as I’ve found the deck specific controls to not be the best. The controller UI takes a little getting used to but it is pretty good now I’ve been playing a few hours.

    The biggest negative is, naturally, the graphics. It’s smooth enough, but there is just a lot of blurriness and weird edging I can’t get rid of on any setting. In the close up cut scenes that pretty much goes away. That said, I’m still having a lot of fun and none of that was a deal breaker for me. It runs significantly better than it did in EA for me.

    The one ‘annoying’ thing that has happened is I’m the video cut scenes there is quite a significant audio delay. It is not there for the in-engine ones or during combat. I’ve only seen two of these though and they’re right at the start of the game. I just watched on YouTube to see them properly.