You should be able to select the version of the game that you want. Right click, manage,… ??? I forgot the rest but it’s fairly obvious from what I remember. You can just pick the most stable build of 1.## from the drop down.
You should be able to select the version of the game that you want. Right click, manage,… ??? I forgot the rest but it’s fairly obvious from what I remember. You can just pick the most stable build of 1.## from the drop down.
I think this is why they usually go after the people distributing the data for copywriter infringement, and not the people who use the data.
It may not be stealing, but it definitely is copywriter infringement.
I think all of your points were covered in the video, sometimes almost verbatim.
Going into debt is how they “print” money. Those are the same thing. Having debt isn’t necessarily a bad thing though, but creating too much money can increase inflation. If not handled carefully it would collapse the economy as you elide over.
Market cap doesn’t say how much cash they have available. For that, look at cash on hand which publicaly traded companies need to report
MS has about 75B cash on hand, so they could afford this themselves. They will probably argue that it will bring jobs and expertise to the state. Also, it’s a loan, so the interest will generate funding for the state as well. nevermind, not a loan from the state, so no interest would go to the state.
Was this just a plug for the service you’re trying to sell?
The post seems like a blatantly obvious sales pitch.
The question is moot from both sides of the deal, but understanding why is important.
For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.
Your individual decisions will not affect the decisions of publishers and developers.
Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.
Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.
No, because he was no longer the chancellor when he was fired from his position as a professor.
He had 2 jobs, chancellor and professor. He was previously fired from the role of chancellor. He has now been fired from his role as professor.
RAFO.
The sentence, although confusing, is correct.
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.
Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.
Yeah, I have to take breaks sometimes and be in the right mood. I find that I like to play more when I’m going through a boring patch at work and I need something mentally stimulating.
Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.
You want flaming for improper grammar, you have 2 flagrant violations in this post which absolutely does not detract from your message. You better continue going about your day not being bothered by this at all. Geez!
(I’m sure I made mistakes here too, go ahead)
Kind of agree. I wish combat robots were placed in the suit inventory and then came out as needed. It never felt right for them to be automated grenades.
Unfortunately, this is one of those fun ideas that simply won’t ever be possible. Even if we start with the easy one of just breaking chemical bonds, those bonds exist because it reduces the total energy of the system.
To “disrupt” those bonds, energy must be supplied, and to do it for even a small amount of material would require a tremendous amount of energy. Delivering that much energy over a distance just isn’t possible because atmosphere in between would also be “disrupted”. The disrupted material would also fly apart at high speeds and high temperatures. So any type of “ray” or “gun” would just turn into a bomb with a pistol grip trigger. I expect that the user experience testing would have lots of very negative reviews.
2 x 10^34 for those people who like to use numbers to represent numbers in a sane way.