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Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.
I loved the original Hades, but I played it after it left Early Access.
It’s going to be really hard to resist jumping in early with Hades II.
So maybe you’ve heard something I haven’t, according to this timeline, there was only 2-3 minutes between when the ship issued a mayday and the bridge collapsed: https://www.cbsnews.com/news/francis-scott-key-bridge-collapse-timeline-911-call-dali-cargo-ship-mayday-maps-construction-worker-recovery/
It sounded like there was 1 police officer already stationed on either end of the bridge, so thats the only reason they were even able to close the bridge before the collapse.
In the time it took them to do that, I can’t see how there would have been time to warn them physically (it’s like a 2 mile bridge). From the article, it sounded like there was confusion about if a crew was even on the bridge. I also don’t know how often / what mechanism police can use to directly contact crews, if there even is one.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
But on the other hand, if loans were subject to bankruptcy, most poor people would never be approved to get them.
I somehow read this as 128GB and was ready to share your shock.
Absolutely this. There are issues with deletes not federating properly too, right?
That’s a big part of the issue here too since even when .world cleans up the content it’s already been pushed out to every other instance and will now remain there until all THOSE admins also purge it.
I made one such tool!
https://github.com/CMahaff/lasim
I know there’s also a python script out there and a new Android app that has active syncing. I don’t have links handy to those on mobile.
Under this broad of a ruleset, all software would have to be open source.
Excellent work by the way, much better solution than my own :)
Didn’t get a chance to look at how your app works under the hood, but for LASIM I look up the community by name to get the ID and then call thr subscribe API. The former did seem to trigger the Lemmy instance to “learn” about the community, but it takes awhile, and there is no way to know when it has learned it other than to retry looking it up a few times.
You should see if you can use GitHub Actions to automate builds - they should be unlimited / free for public repos.
Not an expert myself, but I think chips that truly sip power not only have a much lower floor but take even more aggressive actions to reduce power when idle.
Certainly with the right software tuning you could aggressively throttle the CPU to save power - I’m just not sure how much power it would actually save.
I did find this really good article on reducing the Raspberry Pi Zero 2W power consumption: https://www.cnx-software.com/2021/12/09/raspberry-pi-zero-2-w-power-consumption/
I saw this complaint in another post online (paraphrased):
The screen and use of a Pi seem at odds with each other. The screen is ultra-low power, but there are of course huge drawbacks for usability. Meanwhile the CPU is very powerful, but chews through, comparatively, a lot of power quickly.
They argued that it would be better to either pair the Pi with a better screen for a more powerful/usable handheld, or go all in on longevity and use some kind of low-power chip to pair with the screen for a terminal that could last for days.
… I’ve got to say, it’s a fair point. A low power hand-held that could run Linux and run for days would be pretty cool, even if it was underpowered compared to a Pi. No idea what you could use for such a thing though.
The PR for the necessary back-end changes is out for review on GitHub: https://github.com/LemmyNet/lemmy/pull/3869
That link seems to 404. I will IM you shortly.
Sure thing.
Do you get any additional information in your error log?
If not, would you be open to running a version with additional debugging statements to help identify the cause of the failures?
I know there is an issue when .world is overloaded where this happens, but if it’s happening constantly it has to be something specific with your account vs mine.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.