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Joined 1 year ago
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Cake day: July 15th, 2023

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  • Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.

    It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.





  • ClaireDeLuna@lemmy.worldtoMinecraft@lemmy.worldLets talk about Grian..
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    3 months ago

    I feel like they should try a few different themes/formats per season to try and breakup the burnout that seems rather evident.

    Unique worlds via data packs (technically still vanilla) challenges that inspire creative builds. Or just other unique aesthetics.

    Maybe limiting things like the nether roof access to have more nether themed builds

    Creativity either through restrictions or getting a new lense via shaders/resource packs (bare bones).

    Idk but at this point I feel like the formula has ran its course with a lot of the hermits. Minecraft content in general has kind of bottomed out with long term series too on an algorithmic level.

    One idea I kinda had was limiting the world size to something rather small and encouraging people to live in a “communal” way and less of their solo ways. That way real estate is less and the bases are forced to be close together which would encourage some potentially cool collaborations with each other.


  • To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)

    Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.


  • I have a playdate and have seen this sentiment a lot.

    Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.

    It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.

    $200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.











  • There’s a block called a cartography table, place that in a village and trade with the villager that uses it. Eventually they will trade you special maps that tell you the location of certain structures. That’s a good way to find some side structures.

    Caves are great, big snow capped mountain caves are better when you go deep ;)


  • “Done” doesn’t always mean complete, generally that’s where games go that I didn’t finish, never returned, and don’t plan on ever playing again.

    But to answer your question

    Far Cry: horrible update, AI is broken, don’t care to fix it

    Far Cry Primal: Didn’t hate it but I didn’t love it, caused major eye pain too so I couldn’t play long.

    Penumbra: Requiem: Abandoned the vibes of the previous two penumbra games which were the precursors to the amnesia games, didn’t enjoy the puzzles either.

    Planet Centauri: Development Hell, no interest anymore.

    Sniper Elite: weird funky controls just not enjoyable for me got about midway through before tapping out.

    We happy few: mostly abandoned by the devs, game suffered due to being rushed.

    Out of those I beat 3, the rest I either didn’t make the return window or kept for library collection reasons.