In case anyone looks to put SSDs in their Reliant box, this 2.5" to 3.5" bracket aligns the SATA power and data into the same spots as on 3.5" drives, allowing you to put those smaller SSDs into Reliant’s drive brackets. :)
In case anyone looks to put SSDs in their Reliant box, this 2.5" to 3.5" bracket aligns the SATA power and data into the same spots as on 3.5" drives, allowing you to put those smaller SSDs into Reliant’s drive brackets. :)
I’ve actually purchased one second-hand recently, and in the process of setting it up with some infrastructure! So far managed to set up ProxMox with Home Assistant OS running in aVM, and it works wonders. :)
I’m looking at modifying its specs a bit - currently the only place I can set it up in is a living room, and the PSU fan proves bit too loud, so I’ll be replacing it with a Noctua one; and for other noise-reducing means, SSD as the main operation drive, spin-down on idle set up for the regular HDDs, and a set of padded rubber “legs” to stand on to reduce vibrations. :)
As far as my experience goes, all of the official content (base game, expansions, and smaller DLC) is fully playable on the current version of the engine 😁.
OpenMW is still marked as 0.x primarily because of the editor - while the game runtime is in fully playable state, OpenMW-CS is still lacking some features compared to the official Construction Set, and the parity of the tooling is required for them to mark the project as 1.0.
Of note, while many mods work fine with OpenMW, not all of them do - some break on bad scripts (OpenMW is notably more strict on compilation errors), and anything requiring the use of the executable extenders (MWSE/MGE) is not compatible at all.
Ultimately, as difficult (or easy) on the Steam Deck as it would be on a regular desktop.
For games with built-in Steam Workshop support, it’s as easy subscribing to mods and enabling them in-game as it is when playing on a PC, and for games that don’t have that, you can switch to Desktop Mode - which is essentially a regular KDE Linux installation - and do your modding like on a regular PC.
As for the specifics of modding Morrowind, though… with Bethesda games, you can go absolutely hog-wild with mods, or you can just chuck a handful of QoL ones in and call it a day. Last time I’ve extensively modded Morrowind, it’s been couple of years back, and there’s been all sorts of tooling developed - you’ll need to read a bit into how it works nowadays, and how well it operates on Linux
I’ve run into this yesterday, and was puzzled not to be able to find any news about the change back then! It really does suck, and I wonder about the timing coinciding with the shutdown of Reddit APIs; yet another site full of useful content taking its toys and going home. 😑
I can wholeheartedly recommend DREDGE for Steam Deck playthrough, even if the game is the kind you play once and move on. 🙂 The game works really well with the Deck control scheme, its mechanics lend themselves to playing a bit at a time, and if you’re into Lovecraftian horror, it’s the cosiest one I’ve ever encountered. 😁
I can highly recommend it, especially if you also install Luxtorpeda compatibility tool to run it with the OpenMW project; it performs really well and is leagues more stable than the native binary. 😊
This little snippet covers how to get Syncthing to run in background on boot regardless of Desktop environment (so that you’ve got full synchronisation even in default game code), might be worth adding it under the link to Syncthing. :)
https://gitlab.com/-/snippets/2363444