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Cake day: July 2nd, 2023

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  • It had its moments, but I think they do a lot of setup with weak pay-off. This leads to emotional stuntedness.

    Morgan becomes a witch? Gets a cool sword too? I bet she’s gonna do some wild magic! … Oh it’s just a normal swordfight.

    Her being left behind seemed to have an emotional beat. Then when Ahsoka meets up with her, there wasn’t really any emotion to be had in their face-off. Just throw in a few quips from Ahsoka like “Thrawn sacrificed you like he does all his pawns” and then Morgan could be all like “Lies! He gave me magicks!” and she’d do a scary spell on Ahsoka that makes her disadvantaged.

    And imagine when Ahsoka is surrounded by stormtroopers and we get the Sabine fakeout, Morgan quips something like “look who was left behind now” only to get blindsided by Sabine who is armed with a tacky one-liner like “behind you!”

    Idk, just give me emotion, please. Ahsoka was better than Kenobi on average, but I have to say Kenobi had a strong ending scene between Vader and Obi. That alone made the show hit like a truck.

    Emotion is what sets Andor miles ahead. This same applies to the first season of Mandalorian for most part. Strong characters and powerful moments. That’s Star Wars, not a generic zero stakes hallway fight with stormtroopers.


  • The cynic in me says nothing significant enough changed.

    Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.

    Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded “indies”, however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.

    Unreal’s business model is taking 5% of your revenue, which is more than Unity’s new cap of 4%. Which only activates at 1 million in annual revenue.

    One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it’s still just 40 000 if you managed to get like 200 000 installs.

    Obviously it’s understandable why devs would rally to the barricades. It’s their money to lose. Unity’s value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.

    I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.

    Their initial plan was poorly communicated and shit, but the adjustment is fair.





  • Yeah. They ran a social media influencing campaign based data aggregated from approx 270 million people. It’s debated on the degree of influence this data had.

    One thing is certain though. Around 800 000 people had surrendered their data (admittedly through a seemingly benign Facebook app) to an app posing as just one of your usual fun personality quizzes. This data opened the floodgates through association to about 269 million other people due to the way FB APIs were set up.

    This data was then used to create psych profiles that got utilized for targeted advertising.

    Two of the biggest campaigns that used this data were Trump 2016 and the Brexit referendum.