Don’t Think, Just Jam

  • 6 Posts
  • 30 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • No idea, I’m only familiar with some of his videos so can’t say one way or another. Is there any place I could read about it?

    Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I’m not trying to whitewash the situation you wrote about would love to learn more if it happened.

    Edit 2: A’ight, while I didn’t have time for a deep dive I did manage to confirm that situation happened.

    I sucks since the videos I’ve seen seemed reasonably researched and now I’m wondering whether that was a one-time screw up or a normal thing that simply wasn’t caught more often. Guess I’ll try to look into it more when I’m free.



  • I probably can’t help with the hardware part but want to clarify just in case:

    • are you looking for an officially licensed one or just anything? I’m guessing the latter based on the “cheap” requirement?
    • are you looking for a gift or just a way for her to play those games?
    • if it’s the latter, does she have a smartphone? any budget phone will easily handle this kind of emulation so she could just use that

  • Essence_of_Meh@kayb.eetoGames@lemmy.worldEmulation
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    4 months ago

    I’d agree about P3R if not for the fact that despite remaking the game Atlus still couldn’t be bothered to make a definitive edition of P3.

    Besides that, you could also argue P3P doesn’t really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I’m playing right as I’m typing this :P

    Parasite Eve is great, isn’t it? I wish we got more RPGs like this set in modern times.



  • Essence_of_Meh@kayb.eetoGames@lemmy.worldEmulation
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    4 months ago

    I’ve been using emulation pretty much since I started playing games. It’s actually one of the main reasons gaming became my passion (and eventually major money drain).

    My favorite thing? I don’t have to shuffle different devices to play everything I want - it’s even more importent now, since I have a Steam Deck and can have all of them on the go again.

    Here’s a short list of titles I love that don’t show up too often in threads like this one:

    • Tetris DX (GBC / mGBA)
    • Fantasy Golf Pangya (PSP / PPSSPP)
    • Persona 3 Portable (PSP / PPSSPP) - just started NG+ with female protagonist
    • Puzzle Quest - Challenge of the Warlords (PSP / PPSSPP)
    • Ridge Racer 2 (PSP / PPSSPP)
    • Parasite EVE (PSX / DuckStation)
    • Captain Toad Tresure Tracker (Switch / Yuzu)

    I’m not going to dump my whole library here but these are fun and rare enough worth mention.



  • I guess it depends on your motivation for said project.

    Do you enjoy the process of working on the project? Do you use it to learn new things and improve the skills required for it? Or all you care about is the end project?

    If it’s the last one I can see why you could get discouraged but if it’s the other two then not really.

    If I work on something specific I do it because I want to create this thing using my skills, experience and ideas. I also try to do as much of it as I can on my own, without using other’s people assets etc. For me, the work I put in is an important of the process and each step towards completion makes me a little proud and happy that I can create something.

    At the same time I’m a weirdo who tends to use less efficient methods if they aren’t as fun to use when working on personal projects. I don’t really care about using AI in the first place so that might skew my view a bit.

    There’s also the fact that AI isn’t omnipotent. It makes mistakes just like us and I’d rather fix my own mistakes since this way I know what I did, how I did it and where to look when things go wrong.

    Sorry for the word salad. Your post gave me a reason to spew some unfiltered thoughts about an issue I never really thought about.



  • I think you’re making this a little bit more complicated than necessary. Those gadgets are cool but that would probably require more support by the devs than a simple keybinds and considering how niche this stuff is… I think the latter is a more probable option.

    Those two axis you mentioned would be modified together anyway since we’d want the speed modifier to be the same no matter the direction. Alternatively one could make it into a separate variable included in speed calculations - this way you can keep the direct input value provided by the controller (whether it’s a gamepad or a keyboard) and have one more piece that can sit unchanged when playing with analog controls.

    Mouse scroll was an example since that’s how it worked in Splinter Cell back in the day (it’s also how Star Citizen does it today). You could just as well use any other key to increase/decrease the this muliplier (or make it mouse scroll + modifier key).

    Overall, I do agree that more flexibility in input mapping would be a good thing. Can’t go wrong with giving people more choice.



  • I was mostly thinking about action (or generally keyboard walking) games but that’s good to know, I never got to play those titles honestly.

    It’s not like customizable difficulty would be mandatory - you have your default presets and an option to customize. You could even add a disclaimer about how “modifying difficulty can break the experience” or whatever.
    I’d rather have a choice and not use it than be stuck with options that never feel “right”.

    I realize that games (and software in general) today are about simplifying things and removing any possibility of user messing up but it can make the end product way less engaging in my opinion.


  • Some things were already mentioned so here my other pet peeves:

    • customizable difficulty - no default preset will be as good as one that can be modified to your liking. Sometimes the issue lies with difficulty making things more of a chore than a challenge, sometimes they tune things too much where you get stuck in a weird middle ground where one difficulty is way too easy and the other bashes your teeth in.
    • character speed control on PC - we had this stuff figured out in 2002, when Splinter Cell came out! Why the hell are we still stuck with terribly slow walk and slightly too fast jogging? This isn’t hard to implement either - there are already multiple speed states when playing with a gamepad, all that’s required is an option to control it with a keybind.
    • visible body in first person games - I always try to immerse myself as much as possible and having a physical body helps sell the idea that I’m a character in this world rather than just a floating camera.


  • I also completely forgot to mention another duo - Chip & Ironicus.

    This one is a little different as they record their commentary over premade footage. They can also be a bit more… low energy (?) compared to many bigger channels but if there’s one thing they (or more specifically Chip) really shine in, is the huge amount of effort put into each and every playthrough.

    Pretty much every episode is released in two versions, cut and uncut commentary, to let you choose whether you want the option to focus during cutscenes etc. They are also filled with cool trivia, secrets and just good skill level in general.
    They have a pretty legendary MGSV LP where Chip prepared 3 seperate playthroughs, each with a different approach (stealth, combat and goofy).

    Besides that, they also have stream recordings with live commentary, a podcast and regular charity streams.

    Chip worked at recently closed Volition so he could definitely use more views.





  • Why do we need lemmy and kbin? Why do we need various linux distros? Why do we need different office suites?

    Having a choice is always a positive, more so if those alternatives are compatible like various activity pub projects.

    I don’t have an up to date feature comparison between Mastodon and Misskey but some of the things that differentiated the latter were:

    • better threading
    • improved markdown support (animated, also could render LaTeX formatting if I’m recall correctly)
    • calendar
    • drive
    • emoji reactions (this replaces “likes” for example)
    • trends
    • tips for newcomers

    Keep in mind, these are from few years ago so some things may have been changed or added to Mastodon (I’m not too familiar with Twitter like projects in general).

    There’s also already mentioned focus on Japanese audience - some of it comes down to features (I feel like western social media aren’t as… animated? as Asian or at least Japanese ones), as well as culture (I think this picture of one of the tips is a good start.

    I’m sure someone more familiar with both can come up with a better comparison but I think that the main point of just having an option is the most valid one.