• 104 Posts
  • 82 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.

    I’m not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.

    The biggest issue with gambling is the ability to lose your money.

    Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur’s Gate 3, or Civilization, or by binging shows on Netflix.

    But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.

    How about we focus on that issue first?









  • I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.

    The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.

    Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.

    They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.

    So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.

    Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?





  • he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.

    Is there any evidence of this being the case? Personally, I don’t remember anything other than “AAA” back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.