• 0 Posts
  • 37 Comments
Joined 1 year ago
cake
Cake day: June 1st, 2023

help-circle

  • What a shit article. There’s a massive amount of context missing.

    7DTD is a game created by The Fun Pimps. Telltale Games bought the rights to produce a console port of the game from TFP. Telltale Games then contracted with Iron Galaxy to produce the port. Telltale Games went bankrupt and it’s assets were liquidated, one of those assets was the rights to produce the console port. TFP managed to buy back the rights to the console port, but were unable to get any of the source code for the console port. It took years to get the rights sorted out, and it wasn’t cheap.

    It’s a messed up situation, but console players bought a Playstation 4/XBox One game from Telltale Games, a company that went bankrupt and is defunct, and that sucks. TFP is now starting from scratch to produce a console port for the current generation of consoles and that costs money.











  • The inventory system was acceptable 20 years ago when 1024x768 was a good resolution. Today it’s bad, and I don’t understand why some people can’t just admit that. It’s kinda telling that after an hour or so of play I started to look for mods to fix my pain points. Nearly 400k people are using the mod StarUI Inventory. I have an ultra wide monitor, and I have to configure my FoV in an ini file. It’s also an HDR monitor… I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.

    The procedural generation doesn’t deserve the praise it’s getting. It’s no where near as complicated as people think. It’s not generating the terrain, it’s just picking from a set of giant pre-made tiles and dropping some rocks and trees on them. It’s not generating the buildings, just picking from a set of pre-made buildings. It’s not even filling the buildings procedurally… I had 2 quests in a row that used the same building. Identical building map, same robot you could reprogram near the front door. Same barricades, same small safe on a desk with the same 2 digikeys on a table just around the corner… There’s only so many cave maps too, but it does look like they block off some of the tunnels with rubble so it feels like more. I explored 2 caves in a row that had the same map, with the same safe up on a cliff you have to jump to.

    It’s not ‘bad’, but it’s not as good as it should be. Once you start seeing it, you can’t un-see it and the vast amount of content shrinks. It makes me a little sad knowing how many people worked on this, and how long they worked on it, that we didn’t get more out of it.