They do and i am, lots of games have this problem, which doesn’t make it less of a problem.
Though my point was mainly that the fact that “nothing actually happens if you wait” isn’t the issue, but rather the fact that it doesn’t make sense for your character not to always priorize the main quest.
I haven’t played fo4 because they neutered the dialogue, but in 3 there are similar stakes with you trying to find your father, and although that game isn’t perfect about this either, there are times where the lead gets colder, and others where it’s hotter, this counts as a shift of tension like i mentioned.
Whether there’s a mechanical clock or not is irrelevant, this is about roleplaying and immersion. The player should be able to play in a way that makes sense in-world without being punished for it.
A good open world game should have lower tension moments sprinkled along the main story so it gives the player time to chill and explore the world.
Why didn’t we do his from the beginning instead of the blackout then? Seems way easier than keeping all of these subs private indefinitely.
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