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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Have you ever found that game where it plays well, mechanics are solid and the art is also up your alley. But at the end of each round you play you just see the little battle pass section trying to prey on your sense of FOMO, trying to scrape out just a little more, even though the price tag upfront is already a bit higher than what you’d normally pay for a game in the same vein.

    I found a game I probably could’ve genuinely enjoyed for a long time. I was talking it up to my friends to buy it on release together so we could play co-op. The demo was really great.

    For it to come with a Day 1 battle pass (plus online only access when it had singleplayer modes) makes the developer’s intent very clear: we want more money, and we’ll use every FOMO trick in the book to achieve it. And once you pay, you still have to work for those rewards you paid for.

    Cosmetic DLCs are fine. I play a fair bit of DST and I enjoy collecting twitch drops and free skins, and if I wanted to support the Devs more I could buy a pack. That’s upfront and transparent. I don’t get reminded every time I build a chest that “There’s 16 more skins you can unlock for this item”. That would be scummy.





  • I’ll split it into games your daughter could play, and some that could be fun to watch and get her to interact with. This is coming from someone who was playing Pinball 3D in preschool, so your mileage when bringing up a gaming child may vary.

    One thing I haven’t seen here is casual games. The less deep stuff that can still provide a lot of entertainment for kids that may just be starting to get a hang of things like computer mice and keyboard controls.

    Alice Greenfingers (1 and 2) is a casual farm game featuring the titular character starting her own farm and selling the produce. No keyboard controls, just mouse controls and it was a pretty great introduction for me as a kid to finer motor movements.

    The Diner Dash series is also a pretty good one to start. They have some variations, I know there’s a detective game under the franchise that you could get input from your daughter on as you go through to encourage interaction.

    There’s the FATE (the WildTangent one, not the anime one) games, where it was one of the first games I remember that let me create my own female character. It’s a diablo ripoff with much simpler mechanics. Gameplay can be repetitive but it’s still a very fun, mouse-heavy game I still go back to. You can also choose between a cat and dog pet, and feed them special fish you find to turn them into awesome creatures like flaming unicorns!! (I’m sorry, I really love this game) i it’s certainly playable with not much reading skill and therefore should be okay for a child, even if there’s your standard combat violence.

    For games that are fun to watch, I remember playing a Hello Kitty game for the PS2. There’s still elements like hitting things, but it’s overall a much cuter aesthetic.

    There’s also a PS2 Avatar: The Last Airbender video game that’s based on the show (highly recommended watch even for kids), so you could relive the show you’ve just watched by playing the game with them. It’s 2 player.

    Crash Bandicoot Warped - while you play often as Crash, in the latest game I think it’s possible to play everything as his sister Coco, who was already the only choice for some stages in the original game. Violence is mild, and was also one of my early games growing up. Fun to watch and play for kids.

    I think there’s a game called Infinity Nikki (PS4, PS5, PC, Android) that’s a dress up platformer game. New outfits unlock different skills. The only issue is I’ve never played it, and it seems like microtransactions may inevitably come into play. Take caution. It’s a crazy pretty game, though…

    The Marvelous Miss Take (PC, and some consoles iirc) is a stealth game about a young woman trying to pull off several art heists. It features a female main character and is generally quite fun.

    Hope this helps :)

    I wish you guys all the fun!



  • Looking at the pricing for the Framework 16 (prebuilt with Windows, to benchmark), it’s just under x2 the price of the Acer Nitro 5 my partner bought last year with a 3050. Not the worst proposition assuming most of the laptop’s components make it 10 years and the only upgrades/replacements are to CPU, GPU and battery.

    The main concern is longevity since it’s a relatively new company. It needs early adopters to commit that initial investment and pay the extra now for the company to survive and scale, and it needs staying power and time in the market in order to attract more confidence and convert sales.

    I would like to see it succeed since my personal goal is to just reduce the e-waste I contribute as a heavy tech user. Laptops are just e-waste walking at the moment so I think any reduction to throwing out the whole thing every time it starts to fall behind current developments is good.

    Awareness is growing and there is a demand. We just have to see if the demand is great enough to push user repairability in tech.





  • I enjoy top down stealth games, and haven’t seen this game get discussed much, but it was pretty fun - Serial Cleaner (and sequel, Serial CleanerS)

    You play a guy who cleans up murder scenes for an unknown serial killer, all the while evading guards and other security measures. It’s a pretty fun experience, and I do recommend giving it a go if that’s your kind of thing.

    There’s also the Marvelous Miss Take, a game where you play a woman on a mission to perform a series of heists. Also a top down stealth game, you get to use some gadgets to distract guards while you sneak past and to your goal.

    Both are older indie games, but enjoyable for at least one playthrough.








  • Kind of depends which angle we approach it from. Someone does have to first purchase the game to get a DRM free copy to make (legal) copies to share. It’s not really stealing outright, and publishers understand that they’re giving their customers the option to share their games with others when they sell on GOG.

    In this view, then it’s kind of like paying it forward. Those who cannot afford it can use it for free. Those who can are encouraged to pay, get their own copies and pass it along to others at disadvantage, like sharing infinitely replicateable books.

    Admittedly it’s a more optimistic view assuming most people would do that. But, if pirates pay for Stardew Valley, it means there are people who abide by this.