:( very sad to hear that. Naughty Dog has made 3 of my favorite online games of all time (Uncharted 3, Uncharted 4, TLOU) and so I was really excited for the announcement of a new multiplayer game. I feel like historically Naughty Dog has done a good job of finding the parts of a gameplay loop that feels “sticky” and give it some grease to make it feel better in subsequent games. There were a few parts of TLOU that could have used improvements; Clans representing some really interesting and incredibly infuriating ideas in multiplayer games, for example. I expected it would still be a niche game, but sad to hear it is probably going to die in development hell after years of me getting excited for it.
sigh oh well, not much you can do about it.
Just want to hop in and also point out the vastly different costs of being wrong in each case.
On one hand, we have a supervisor having to take a diversity course, and an employee getting a written warning about their performance. On the other hand, a person is losing their income and health insurance. If the evidence equally supported both sides and we had to guess, the detrimental effect of incorrectly supporting one side is vastly more significant than incorrectly supporting the other.
And that assumes a hypothetical where the evidence doesn’t support either side, something I do not think is the case. I think the article supplies enough information to support Alm’s case.