Admittedly I don’t use the D-pad all that much - does it not register inputs well? I guess it’s pretty important if you’re playing a fighting or retro game that require precise inputs. For the games I’ve played, it hasn’t been an issue.
He/him/they
Just a little guy interested in videogames, reading, technology and the environment.
I’m on Telegram - feel free to ask for my details :3
My other account is @OmegaMouse@feddit.uk
Admittedly I don’t use the D-pad all that much - does it not register inputs well? I guess it’s pretty important if you’re playing a fighting or retro game that require precise inputs. For the games I’ve played, it hasn’t been an issue.
No the pro controller doesn’t have hall effect sticks, but I’ve not experienced any drift. I did take it apart once to clean the insides however.
I had no end of problems with the joy cons, and have replaced those sticks with hall effect ones. Since doing that I’ve not had any problems, touch wood!
To be fair I’ve had the pro controller for several years and it has held up really well. Really ergonomic and the vibration’s good, plus it has gyro. Perfect for my needs on Switch. I think it was worth what I paid.
The 8Bitdo Pro+ has been great - works really well with my Steam Deck and Switch. Sounds like the Pro 2 is the superior version with hall effect sticks.
The Switch Pro controller has always been good too. And the DualSense is really neat with the haptics and adaptive triggers - expensive, but not that much more than a Pro controller surprisingly.
I love coffee but nowadays I tend to drink tea a lot more. I don’t like the taste of instant coffee, and that’s all I can get at work - so I stick to tea. I also can’t handle caffeine as well as I used to, so I have decaff.
At home I’ve got a nice coffee machine. I buy decaff beans and grind them - it’s all about the taste for me.
Fuck yeah - there have been some great homebrew plugins for this, but having a dedicated tool with the ability to trim clips is awesome.
I wasn’t sure what to make of ‘gay furry Mario-like’… But the gameplay actually looks pretty polished - clearly inspired by SMB3! I’ll give the demo a go.
The comments are where the real mildlyinteresting is 👌
Heh, funnily enough I did pretty well back in school. But it’s been quite a while since I’ve learnt this stuff and it’s not something I ever specialised in. And when I did learn it, it was essentially just a series of facts that you had to memorise. ‘The mitochondria is the powerhouse of the cell’ etc. etc. So the second I passed that exam, I don’t think I ever went back to reinforce those memories.
Hearing about genetic dominance again did give me an ‘ah, of course!’ moment. If you are able to recall everything you learnt in school (including subjects that you may not have had much interest in), then congrats on the impressive memory :)
Ahh thanks, this is all coming back to me now! Despite being a pretty nerdy student, my biology teachers at school didn’t instil much enthusiasm in me for the subject. But the more I learn about it now, the more fascinating I find it.
Do you have any more detail/links about incompatible genes causing mutations?
Oh that’s actually really neat, I had no idea! But it makes a lot of sense
Ah thanks for the useful links! Those articles are all quite fascinating. In the plaintext attacks article, I love the tactic mentioned here:
At Bletchley Park in World War II, strenuous efforts were made to use (and even force the Germans to produce) messages with known plaintext. For example, when cribs were lacking, Bletchley Park would sometimes ask the Royal Air Force to “seed” a particular area in the North Sea with mines (a process that came to be known as gardening, by obvious reference). The Enigma messages that were soon sent out would most likely contain the name of the area or the harbour threatened by the mines
I explained it poorly - what I mean to say is, two people trying to send the message ‘Hello’ for example both using the same public key would get the same output. So if you had a simple message like that, someone could work out by checking every word in the dictionary what your message was by checking if the output matched.
But I guess it’s a bit of a moot point - it’s unlikely that an encrypted message would ever be so simple. It could just as easily be much longer, and therefore basically impossible to guess the plaintext.
Ah I think of sort of get it!
The public key is used within a function by the person sending the message, and even someone that knew the function and the public key wouldn’t be able to decrypt the message, because doing so would require knowledge of the original prime numbers which they couldn’t work out unless a computer spend years factoring the public key.
My only other bit of confusion:
So using the formula in that guide, you get a numerical value for O. But surely someone else could follow the same process and also get the same answer? Unless the primes change each time? But then how would the sender and receiver know the way in which the values change?
But say (simplying greatly) the public key tells my computer to multiply my text by a prime number
If the prime number is already known from the public key, then why is any computation required? To decrypt it can’t I (or anyone else) just divide by the prime? Even with a significantly more complex calculation, can’t you just work the steps back in reverse using the instructions from the public key?
I guess something like this (data stored on glass plates ‘Project Silica’) would store the data safely for a much longer period. What I’m not entirely clear on is whether it would still be possible to read that data in the far future - it seems to rely on some kind of machine learning to decode it.
Do you reckon the physical copies would last longer than digital?
You should take a look at the Dragon Quest builders games. Depending on your platform you might be able to try the demo out.
Cute! Clearly Shovel Knight inspired (or Ducktales I guess) with the sword jumping. Always happy to see more mouse-themed games :3