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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I use both as well. Ublock would let a lot of things through that NoScript does not. Ublock also gets stuff that NoScript does not. Facebook and google stuff? Zapped by noscript. Youtube ads? NoScript lets them through because you have to okay the youtube player, while Ublock blocks them.

    Only complaint I have with NoScript is that it doesn’t seem like I can allow scripts without it automatically reloading the page anymore. It was nice to be able to click the ‘expand image’ here, see that NS blocked the script, allow the script, and just click the ‘expand image’ twice more to close/open it. Now I have to click ‘expand image,’ unblock the script, the page reloads, I have to go find the post again, and then see it. If you figure that out, let me know.


  • #Your favorite game’s “awesome story” robs the player of a basic sense of agency

    It is generally not awesome for the player character to join a cult, agree to assassinate their boss’s boss, cheat on their life partner, pick a side in a major power struggle, voluntarily inject themselves with an experimental nano-fluid, etc, without the player’s consent.

    Right, so…please tell me a narrative medium that allows this. Somehow movies, books, comics, manga, and literal storytelling all get a pass on this?

    I can sort of nod along with everything else, agreeing that there is some truth in the spewing. This statement is so pants-on-head foolish that every other assertion you make gets dragged beneath the water and drowns with chains made of the last page of shitty choose-your-own-adventure book. And for that level of strength in the chains to work, those assertions have to be pretty crappy.

    Sorry, but no medium of media allows for agency. I don’t care if you have some of the best writing in a game (whether that means Planescape: Torment, Baldur’s Gate II, Disco Elysium, whatever), or if you want to go with the old choose-your-own-adventure books, but there is ultimately little to no player agency. If you want player agency in a game, you have one choice, and it isn’t a video game: TTRPGs. Even ChatGPT can’t match what a good GM can do, because they can allow you to break the mechanics of the game or add mechanics on the fly to fit what a player wants to do. A GM can literally respond to something a game creator never imagined within seconds. I want to see Planescape or Disco Elysium react to a player doing something they thought of that the game creator didn’t imagine. Buuuulllllshit. Player agency my ass.

    Also, as the OP obviously fails to mention any games that he thinks is worthy of being an ‘awesome story’, I’m calling this as a troll/bait post.



  • The amusing part is that we can’t even guess (accurately) what the actual tell will be. Somehow I don’t think the time gap between blinks is going to be it. I’m betting it’s going to be slang-based. There’s a reason kids use slang readily, and it’s often to separate the worlds of adult regulators and the ‘more free’ children/teenagers. Imagine AI trying to keep up with the slang, but just like adults, it will be unable to use it in the same way with all the pseudo-information packed into it.