PR in a AAA company will always limit who can be interviewed. So you would still get a heavily filtered interview.
But if I was working on something and had a detailed vision of what the final product was going to be. I’d kind of resent and hate having to share that vision once a month and have fans complain about each idea and demand other options, features, redesigns of gameplay.
It would be even worse it a producer read those comments and required those changes. It would be disruptive and chaotic.
A good example of how fans of Marvel and DC Comics react to the decisions made behind the camera.
It would feel like most people hate my vision and don’t want to play it. There are already hard designs decisions happening behind the scenes with the team and even that small group won’t agree on everything.
You may want it but it would make the developers miserable and the game suffer.
Agree to disagree agree I guess.
Movie interviews from crew are typically only good and interesting several years after the movie is released. The few I’ve seen during or right at the release are just constantly praising the actors or directors. It gets old fast.