Sea of Tranquility

I like talking about sci-fi, space, robotics, linux, anti-fascism and democratic socialism. 🇩🇪☮️

(SeaOfTranquility on libera.chat)

  • 2 Posts
  • 10 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

    Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

    I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I’d want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.



  • I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

    Unfortunately, I haven’t played any of these games, but I have scrolled through that category myself to see what’s out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn’t really communicate well, that the way I envision my game differs a bit from these approaches. I don’t actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.




  • Nextcloud AIO is just a link (just the local IP+port) to the maintenance interface of my NC installation. The officially supported docker image of Nextcloud (link here) has a built-in maintenance interface which allows you to update the installation and all dependencies.

    Because Nextcloud is more complicated to maintain (especially when you have a lot of apps installed), I have split all that functionality across multiple smaller services. Baikal, WebDAV, Vaultwarden and Freshrss are technically not needed if I use Nextcloud apps, but all of those services are easily configurable as docker containers and if one of them fails, none of the others are affected. If I use Nextcloud for everything and treat it as a monolithic service, I would lose all functionality if the service fails. Because of that, I only use Nextcloud’s core functionality, which is syncing files across devices and automatically uploading all the pictures I take with my phone. For everything else, I have a dedicated service that is easier to set up and maintain.