• 2 Posts
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Joined 1 year ago
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Cake day: September 29th, 2023

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  • This is not a Linux specific issue though it’s worse on Linux because vulkan shader processing happens for almost every game. I remember people on windows complaining that The Last of Us was compiling shaders for several hours when first launched and that if shader compilation was skipped the game was laggy as hell(which is not a surprise considering how poor the game ran even after shader compilation)



  • Yes I have seen posts about and users claim it. But I have never seen hard numbers to prove it. I searched for articles or videos in which they perform from battery tests with kde and gnome but I found absolutely nothing. I actually measured it when I was distrohopping and found no difference so I see no reason to believe those people when I have my numbers.

    it looks like it HAS improved, hence my Ubuntu comment. I believe Wayland has something to do with it, too, since it scales hi res screens better than xorg

    Maybe this is true. All my testing was recent because I had a new laptop and was figuring out what I wanted to install on it. Wayland version of both kde and gnome were what I use. Also I remember fractional scaling on gnome under x11 came with a warning of extra battery and CPU+GPU resource usage.




  • ON GNOME (which is known to sip so much power)

    Is there actual evidence to back this up¿? I have used endeavour OS, openSuse and fedora silverblue/kinoite with gnome and kde when I was distrohopping recently and I found that battery life is the same irrespective of DE. Fedora and endeavour last between 5:30 and 6 hours while openSuSe lasted around 5 hours irrespective of whether I was using kde or gnome






  • This is not an attack on you or your statement. This is just a general observation I made. I have seen several people claim they left voyager because the dev has ‘left’ even though he told us he was taking a break (went on a vacation) and even though the client is actively being developed now









  • Do you get adaptive sync options in the display section of the settings (present beside the refresh rate selection option)¿?

    If yes there are 3 settings - off, automatic and always. Setting it to automatic means that vrr will be used for full screen applications including XWayland applications(would have been stupid if it did not work with XWayland as almost all games run through XWayland). Off and always are self explanatory I guess