Don’t get me wrong - I think an included battery that’s rechargeable through USB is fantastic. Less customer inconvenience. But they should either go with a standard that’s easily reproducible or go with regular rechargeable batteries.
Gotta go for ProtonMail. Have been running it for a year and I kinda like how it’s doing.
An additional feature is SimpleLogin’s “Hide My E-mail” Aliases, which are “burner” e-mail addresses to use with pre-determined SimpleLogin domains (you can add your own domains as well to go around Proton’s custom domain limit). Those are included in the full suite and Family subscriptions. (10 a month when subscribing for a year)
There’s also a cheaper variant for 3.50 a month but it lacks the SimpleLogin feature. You can get SimpleLogin seperately for 30 a year, however.
If it was so easy to replace them, with each Li-Ion battery being different for every type of device.
Since I got those from Ikea, I just want devices to go back to those types of batteries instead of internal battery packs. Still got to appreciate the Xbox controllers sticking to that principle (for now).
I used to have this issue, but 0.0.8 is now out. Obtanium pulls in that release just fine!
Try Obtainium, helps if an app isn’t on F-Droid or Google Play Store.
I’m honestly a bigger fan of the classic DOOM I/II (199X) soundtracks. Despite being obvious parodies of existing rock/metal songs, they had a certain appeal. Especially when someone makes a very good cover.
I get why people like 2016’s DOOM’s more “metal” approach, but for me nothing beats an adrenaline-rush song when ripping and tearing those damned demons.
any game with a story
Minecraft, Terraria, Factorio, Satisfactory, Rimworld, Starbound…
Super Mario Galaxy (1+2). Orchestrated music should be a must for main Nintendo games at this point, outside of Zelda (and the Pokémon anime, although that one’s not strictly Nintendo or used in actual games, sadly).
The Prevue channel definitely wow’d me with using an SQL database for the data and SDL to render that.
Exactly my thoughts. I was looking to see if he had any possible contact options to ask him to consider that, but haven’t been able to find any to this date.
Thanks for letting us know! Here’s the code repository, for those wanting to self host it: https://github.com/rystaf/mlmym
I showed this to my friend (an instance owner) and he immediately went “Let’s self host this”. Really looks great. If someone could make it work somehow with RES, then it would be a total replacement.
I could see both ads and subscriptions work (although, the former might be “useless” for those using adblockers, after all, so I’d see persistent/static sponsorship ads similar to how some FOSS projects do it to be more likely).
Especially the latter, for certain services that focus on providing value. A friend of mine mentioned Misskey for example, apparently being used by some Japanese artists. Considering Twitter’s on its way out by being harmful to commission artists, I could see someone spin up such instance and ask X amount for providing a marketplace for commissioned goods.
To add to the folks owning both a Switch and a Deck:
Keep in mind that the Steam Deck might be more “unstable” than a regular console like a Switch. Not just games or controller config tweaks, but also general system stability - I’m speaking of experience with the beta software of the Deck.
Despite that, if you’re tech-savvy enough or are happy to stick with only Verfiied/Playable rated games without tinkering, the Steam Deck’s highly recommendable. Even for party games, as you can just use any vendor’s controller on the Deck basically. Don’t need to get 4 of one vendor or the like.
From what I read - there’s a remastered version that includes the DLC which is prominently advertised since March this year (which is also the version coming to Humble Choice). The remaster apparently had huge performance issues, but those have been (recently) resolved after few patches. Seems like typical AAA “We’ll fix it” behaviour, sadly.
Remarkably is that buying that remastered version doesn’t provide a copy to the original (probably due to IP ownership lying with Obsidian/Microsoft than Private Division themselves).
That’s definitely part of the charm that got me to wishlist it so long ago in the first place!
I’m doubtful - only because I don’t get sucked in that easily anymore with games. My backlog continues to grow, and I still haven’t even beaten Tears of the Kingdom yet lol. But I got high expectations for Persona 5. I love me some flashy turn-based RPGs.
I got Dragon Quest 11 before as I prefer the turn-based combat in RPG, but that’s no where as flashy and catchy as Persona 5. So P5R definitely would get beaten before DQ11 haha.
My bad, didn’t read the part you didn’t get it from Steam but some other place. Then I understand wanting to stick with the DRM-free version for sure. Have fun with it!
His comment didn’t address two key issues for me:
I’ve been enjoying solely the WAN Show, but hearing about constant mistakes in benchmarks while praising “We want to show factual information on benchmarks for once.”, is rubbing me in the wrong way. You can’t rush benchmarking without QA and publish those results as fact. You get to choose for accuracy, or fast to churn content.
And Linus not mentioning something concrete on the first issue is worrying to me, not showing a clear intent to ease on rushing those benchmarks.
Not to mention, it’s worth taking down a video if benchmarka are wrong even if the conclusion is “most likely to remain the same”, which one cannot conclude with certainty without redoing it. It would be better transparency wise to either not knowingly publish wrong information, or put a more clear notice on said videos besides the description and a pinned comment.