• 26 Posts
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Joined 1 year ago
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Cake day: June 5th, 2023

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  • That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.

    Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.

    I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.




  • At this point, I’ve lost count of the number of times Elon should have been let go. I recall him recently saying that dosing himself with cat tranquilizers was cool and a good business decision actually.

    That’s not even getting into turning Twitter into a Nazi bar (and throwing out its extremely valuable branding) or pushing for the cybertruck that cuts its passengers, looks like a dumpster, and corrodes if you look at it funny.

    The fact any board of directors considers this man employable at all is mind boggling to me.


  • Honestly, that’s my main hope as well; that all the charging team talent will disperse across the market and help other chargers spread as well. The article mentioned Tesla having 60% of the fast charger market, so hopefully we will see other companies fill the gap.

    My concern is that if no companies pick up the ball Tesla just dropped (or more accurately angrily chucked over the fence), that this could set the EV charging network back significantly; which would definitely be a problem for mass adoption of EVs.




  • Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

    Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

    While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

    You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

    You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip


  • Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

    Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

    You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

    PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    Overall, a cruel and short-sighted move from Microsoft.



  • It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?

    To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…

    That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.








  • Anecdotally, I find I get better discussions on posts if I include quotes from the article I find particularly relevant or poignant. I also like to comment my own feelings on the article in the comments as well. I don’t think the issue was the title of the article necessarily.

    In this case, what sections did you wish people were discussing? To me, the section about the exclusives did not feel particularly engaging since the number of exclusives mentioned was actually pretty high since most games on a console trend to be third party.

    If there is an argument being made you would like to highlight, I would certainly be interested in seeing it.


  • It’s a bit of a long read, but I thought it was interesting what a mess the Marvel production was.

    Marvel Studios has always had a tough relationship with TV cough Inhumans cough. I think Agents of SHEILD being their only successful non-Netflix show before launching a plethora of shows on Disney+ (and even that one was a little rough around the edges).

    Since launching Disney+, I have personally found the Marvel TV quality to consistently hit C+/B- quality, with occasional highlights (the first half of Wandavision, most of Loki); which surprised me since I felt the movies hit higher quality more consistently.

    It makes sense the TV landscape has been hard with Marvel after reading this article, though. Committing to a whole season/ series with no pilot seems risky enough, but combine that with no show-runner and a fix-it-in-post attitude, and it’s a shock the shows came out as passable as they did.

    It sounds like Disney is planning to change that, but I’m not sure how much I believe that to be honest. It’s also worth noting that I only think it’s happening because of the recent negotiation with the WGA.


  • As someone who has always been skeptical of “AI,” I definitely hope corporations dial back their enthusiasm on it; but I think its value has never been commercial, but industrial.

    “AI” was not designed so consumers could see what it would look like to have Abraham Lincoln fighting a T-Rex without having to pay artists for their time. “AI” was designed so that could happen on a much larger enterprise scale (though it would probably be stock images of technology or happy people using technology instead).

    With this in mind, I think “AI” being a money pit won’t dissuade corporations since they want the technology to be effective for themselves, they just want consumers to offset costs.






  • A couple of key highlights:

    The proposal is a gambit by Meta to navigate European Union rules that threaten to restrict its ability to show users personalized ads without first seeking user consent—jeopardizing its main source of revenue.

    It would give users the choice between continuing to access Instagram and Facebook free with personalized ads, or paying for versions of the services without any ads, people familiar with the proposal said.

    Under the plan, Meta has told regulators it would charge users roughly €10 a month, equivalent to about $10.50, on desktop on a Facebook or Instagram account, and roughly €6 for each additional linked account, the people said. On mobile devices the price would jump to roughly €13 a month because Meta would factor in commissions charged by Apple’s and Google’s app stores on in-app payments.

    Privacy-conscious users in the U.S. shouldn’t expect to be offered the option to pay for ad-free Instagram or Facebook soon. Meta’s proposals have been pitched specifically as a way to navigate demands by EU regulators to seek consent before crunching user data to select highly personalized ads.

    It isn’t clear if regulators in Ireland or Brussels will deem the new plan compliant with EU laws, or whether they will insist Meta offer cheaper or even free versions with ads that aren’t personalized based on a user’s digital activity.

    This feels like Meta is just attempting to play at Malicious Compliance. There’s no way they make that much off each user per month, this feels like they are intentionally making it cost-prohibitive to have the ad-free version just so they can say they are meeting EU regulations. I certainly cannot see many users shelling out ~€17 a month for Instagram and Facebook.

    As noted, though, this may not be enough to pass the EU regulations.


  • I think we all knew this was coming when Nintendo discontinued being able to purchase 3DS and Wii U games on the eShop, but it is still very sad to hear.

    Many 3DS and Wii U games have been ported to the Switch over the years, but there will be several games that will likely never get ported because they were incremental series games. Why would they port Super Smash Bros Wii U when they already released Super Smash Bros Ultimate?

    A lot of people will probably not care much being on the newest console, with the newest games, but it is truly sad to know that you will never be able to revisit these games again in a few years when you’re feeling nostalgic, or if you just like the old version better.

    I can only hope that homebrewers figure out how to spoof their own servers to keep online functionally for these old games.




  • I suspect it’s because they left the tech sector alone for too long and now major damage control is needed.

    It seems like laws and politicians are always a little late to the game with regulations on new technology because they don’t fully understand a new technology or its implications until it’s been on the market for a while.

    Unfortunately, that means by the time the technology’s implications have been determined, a lot of damage can have already been done.

    I think, similarly, politicians were not examining the tech sector closely when it came to acquisitions; but they realize, now, that they let it fester a little too long.

    Hopefully the FTC continues to break up any monopoly it can identify (tech or otherwise), but there’s certainly a lot of work to be done.