Sunshine is better than GFE at this point
Sunshine is better than GFE at this point
It’s been a while since I used Spotify since I use Apple now.
I remember being able to add my own music, but maybe it was just local to the computer.
Apple definitely lets you upload stuff to their servers though.
Apple and Spotify let you do that too.
Good enough 90% of the time makes 99.9% of the money so why bother making things perfect for the power users?
Honestly a foldable smartphone should be 2 touchscreens with a hinge if there’s at all any risk of a bendy screen breaking more easily or otherwise being inferior to that.
Y’all have to push and campaign for this.
Galaxy is a necessary convenience for them to compete with Steam tbh
My experience is with iPhone (yeah yeah boo Apple).
Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.
Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.
Here’s Apple’s website: https://developer.apple.com/develop/
Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).
If you aren’t an iPhone user “Apple fanboy”, you can try this: https://developer.android.com/courses
Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.
I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.
I don’t think so.
The original is not that old and is on-par with state of the art AAA graphics anyway.
Just buy the original on GOG so you don’t have to worry about DRM in your offline singleplayer game.
Bruh this is a completely offline singleplayer game
Sometimes it works better for tabbing out of a game than alt-tab does. Not sure why. Also it depends on the game.
In Ubuntu I use the command key as my main way to launch applications.
Based on the small town where I grew up:
Note that a lot of the roads don’t have sidewalks so even if you want to walk it can be kinda dangerous depending on time of day.
Based on cities I’ve lived in:
The cities tend to be a lot more walkable, but you still need to take the car or train to get to things like by the bigger (and cheaper) supermarket and other stores. The train is slow and unreliable (sometimes it’s faster to walk than take the train) so cars are much more popular.
It’s not separate builds, but the App Store already checks your location when you access it, and it uses that location data along with other hints you are under EU jurisdiction to decide whether to allow you to sideload or not.
Or you can use the developer tools to perform a more limited form of sideloading in any country.
This was a boss fight in the DLC. It was very cool! The DLC in general felt a lot more cinematic than the main game. However, that does mean it felt a lot more linear in most levels.
Your polar coordinate system still needs an “angle 0” which is somewhat analogous to “North”.
Milky Way (Explore) by Ben Prunty from FTL: Faster Than Light
Also the internet is the primary attack vector for most devices. I don’t have to worry about someone hacking my devices that just do their job and don’t have internet connectivity.
That being said though, the internet-based devices in the article are simply becoming non-internet-based devices, so my suggestion is kinda a moot point.