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No. There are releases to download on github aswell.
See here: https://gamevau.lt/docs/client-docs/setup#alternative-installation-options
I am a software engineer who apparently is mildly interested in computers and videogames.
No. There are releases to download on github aswell.
See here: https://gamevau.lt/docs/client-docs/setup#alternative-installation-options
you do you, its just a warning because of potential malware, i’d personally rather self-compile than pirate something when i have the damn source-code.
I understand your perspective, but that’s just how the world is today as you can see.
Our terms are flexible, allowing you to pause or cancel your subscription whenever necessary. It’s not like some shady lock-in gym contract that has to run for x months before you can cancel and auto-renews without your consent.
While I acknowledge that recurring costs can add up, this model is essential for sustainable business operations today. Predictable monthly revenue is crucial for planning and growth. Just subscribe to things you need, like or want to support and unsubscribe from things you dont need. For most of our users and compared to other services, our pricing is affordable, with 5€ being easily manageable on a monthly basis, or 50€ annually if you want to save 10€.
Oh and again… noone forces you to buy this. And you can bypass it if you want to. They’re just goodies. The core features of GameVault and everything you’ve used up until today will always remain free.
Could you clarify your specific issue then?
We dedicate our free time to improving and maintaining this software. While yes, we encourage monthly donations, to have some MRR to calculate with and run a business, it’s still optional.
As you say, if you can’t donate, you can still self-compile.
Is your issue with us seeking financial support of 5€ a month to maintain servers and justify our time investment towards our families?
We’re a small indie team of two balancing multiple jobs, and a small monthly contribution helps sustain our efforts in delivering quality features for our free software.
Honestly, go bash some triple a enterprise studios for running loot boxes and shit even though you pay 70€ for their games instead.
It is the old crack pipe but it already features way more than just visualizing your game collection and there are a bunch more features in the oven.
The 49€ a year have been selected very carefully and when comparing it to other subscriptions today, are actually pretty reasonably priced.
You don’t need the subscription or it’s features to use GameVault. It’s designed to be totally optional and bypassable. If you enjoyed using it until now, nothing will change for you. See plus more like a “thank you” for a 5€ donation monthly instead of a real subscription service. You can compare it to stuff like patreon.
First of all GameVault was never Open Source. Secondly this is not anything like that and I’m sad you didn’t even read the full blog post. It even says it’s not a shitty enterprise move.
It is just a way to give something back to people who would donate anyway. The plus features are designed to be bypassable with minimal effort if you don’t want to pay for it. The extra features are not important to use the app as usual. Please read before you judge.
the @Phalcode organization or if that doesnt work @alfagun74 directly
Thank you so much for the effort.
Unfortunately there is no documentation available for manual installation as of right now, but you can follow the steps in the Dockerfile provided at this link: https://github.com/Phalcode/gamevault-backend/blob/master/Dockerfile
In a nutshell:
Depending on your preferred database, you can either run a PostgreSQL instance (recommended + nixos probably has a suitable package you can rely on) or use SQLite (unrecommended).
We would be very grateful if you could grant our organization Maintainer permissions. By doing so, we will have the official capacity to provide support, updates, and share the NixOS integration with others. It would mean a lot to us if you could also include it in our documentation, which can be found at this link: https://github.com/Phalcode/gamevault-docs/blob/master/docs/server-docs/setup.md
Open up a feature request for it on Github
sounds great, we rely heavily on 3rd party developers for these requested integrations. Could you kindly create a github issue for it on the board and kindly keep us informed about the progress?
Not planned from us at least but we currently use Moonlight/Sunshine Gamestreaming to do that.
Not familiar with that launcher, but we’d be happy to receive integration requests on GitHub! Even if we can’t directly support an integration, there might be a chance that a talented third-party developer could create one.
Cries in “Driver: San Francisco”
Thanks for your kind words! You can find it here: https://lemmy.world/c/phalcode
We’ll check Matrix out, and if we do bridge it, you’ll definitely hear about it in the blog :)
Hang on a sec, I nearly spewed my half-finished iced tea after reading that! Who on earth mentioned Windows servers :D? Our backend is completely containerized and operates on Alpine Linux. You could even run the server on a toaster if you’re up for it!
Appreciate the kind feedback. So, regarding the slogan, we’ve actually grown quite fond of it. It doesn’t suggest piracy in any way; it simply refers to games from alternative sources, like your DVD collection or a developer’s website.
Regarding your first question, people only have the option to download games from your library on your file server.
Now, in response to the second question: We are certainly exploring the idea of federalization in the future. Meaning connecting to multiple servers simultaneously or connecting different servers together. However, it might be something we offer as a special feature for our supporters, as implementing it can be quite challenging.
Anything else than windows is not in our plans right now as we currently lack the expertise and manpower to handle multiple platforms. However, we’re actively encouraging the community to create a third-party solution.
always has been