• 4 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Tell me you didn’t read the article without telling me you didn’t read the article.

    As a publisher, we would like to deliver it to PC users as well, but per our agreement with Vanillaware, we are only releasing on console. In other words, there are no plans to port it to PC currently.

    That’s from the game’s producer at Atlus. If the publisher wanted to get a PC port, they would have found the money to do it (or found a third-party to manage the port if Vanillaware wasn’t willing/able). Per the quote, Vanillaware themselves do not want it on PC - nothing about not being able to afford to port it or anything like that. This tracks with how they’ve never released a single game on Windows aside from an MMO they made for Square Enix almost 20 years ago, before they were even known as Vanillaware.

    Vanillaware just doesn’t have any interest in PC, and while that’s quite frustrating, it’s their prerogative.




















  • There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

    There was one game that happened to. Metro. And anyone who had already pre-purchased on Steam had it fulfilled through Steam at launch.

    The rest of the games people claim this happened to were Kickstarter projects in which the backer reward promised a “digital key”. Now, at the time of those Kickstarter campaigns, the only stores that existed were Steam and GOG, so there was an assumption made that the keys would be to one of those two. But by the time the games were getting ready to launch, another option came into existence and devs who clearly needed money (or they wouldn’t have been going to Kickstarter to begin with) made a deal.