Sam & Max Hit the Road! It’s awesome.
Sam & Max Hit the Road! It’s awesome.
Yea, I’m not going to give them any money. Fuck’em.
I’m currently going through every (mainline) Zelda game and replaying them. Took a bit of a break at Links Awakening, but I’d have to say my favourite 2D Zelda are Seasons/Ages, and my favourite 3D is Majora’s Mask.
Something about the worlds in those games that really draws me in.
I’ve only played FF7 for the first time recently. I’m in the process of playing FF8 right now and honestly, I care about the story and characters more in the latter. I don’t know if it’s an age thing, or having been spoiled for so long on FF7 plot beats but not FF8, or what. 8 seems to be striking more chords for me.
Neither of those use the 2e rules, which are quite different from Pathfinder 1e.
I’ve not tried it, but I’m sure if you can connect a PS5 controller, you can use your PS4 controller. Look it up and give it a shot!
No one is capable of having a conversation with you because all you do is attack other people and not respond to them.
They sold to Full Screen, who much later sold to WB. The problem with selling yourself to a larger, public company.
Unfortunate, you’ve missed a great crew that found great chemistry after the pandemic.
I’ll be house sitting for 2 weeks away from my normal stuff, so I’ll probably dip into game pass and play it then.
Surprised this hasn’t been said more in this thread, to be honest. All it seems to be is Breath of the Wild and Soulslikes.
I’ve tried 3 different Monster Hunter games, I’ve really tried to see what people enjoy about them. But the controls are so awful, the loop is tedious, and I could never find anything good to say about them. This series truly confuses me.
Finally beat Sea of Stars, and have gone back to play Megaman Battle Network Collection, starting with #1. Definitely not the best entry in the series, but it’s got good bones. Looking forward to getting to #2.
I know a lot of people like them, but you just listed a lot of my least favourite Zelda games. Wind Waker (before the remake, I heard there were a lot of QoL changes that I had issue with from the original?), Phantom Hourglass and Skyward Sword. I would’ve beat my head against a desk if you said Spirit Tracks.
But people do enjoy these, so I hope you like them much more than I did.
You can go back on reddit and look. Calling it revisionist is a bit of a stretch. The temperature on this game was very much mid to uninterested. Sure there were people who were excited, but it wasn’t a majority at all.
This cements two things for me. The first is that I hate the wording of things in 5e, especially it being called a Bonus Action. I think that specific phrase confuses people.
The second is that this is much easier in Pathfinder 2e. You can cast any spells as long as you have the actions for it using your 3 action turn. Cantrips are usually one action, and greater spells usually range from two to three actions. Simplifies this confusing mess quite easily.
It’s really a shame, I loved their Sam & Max. Their Monkey Island was a lot of fun, as well.
No, what killed it was them taking on too many high profile licenses at the same time and trying to juggle high workload and high demand with short turn around. Pair that with the fact that they change and work on things between episode releases, too.
Think about it this way: what’s the purpose of the players choosing between North and West if the outcome is exactly the same, whether they know this or not? Are they just arbitrarily choosing between the two paths, or do they have information that gives positives and negatives to either path? Doing the former is just a choice for the sake of it. It serves no purpose. In the latter, it’s now less of something to fill and waste time, and it’s now a decision on the players’ part on whether they want to travel safely or dangerously, or whatever the differences are between the routes.
Quantum ogre is more about the intent and removing actual choice from players. Good prep does away with making player choice irrelevant.
I’m assuming in your question, the first situation would have the “preplanned” fight be wherever the players decide to go since we’re discussing the QO. The difference between your two methods is in the latter, you’re making up the creature or combat on the spot by reacting to what the players have done. In the first, it didn’t matter what the players did. You were going to do it anyway, so why even give them a choice?
Wow, I just watched this for the first time yesterday. A fun movie - I really liked a lot of the effects and practical stuff!