![](https://sopuli.xyz/pictrs/image/8e5b628f-a509-4897-bd2d-4a8f002a3070.webp)
![](https://lemmy.world/pictrs/image/c47230a8-134c-4dc9-89e8-75c6ea875d36.png)
There goes another “red line” without any meaningful response from russia.
There goes another “red line” without any meaningful response from russia.
They are technically correct in that it’s the developers fault that they tied themselves to a proprietary game engine.
In the other hand Godot was nowhere near mature when the slay the spire devs most likely started development. They would be dumb if they used unity for their next game 🤷
I’d guess that companies that failed to turn profit when money was cheap are most likely doomed. However not all of the hype companies are like that. Some could be barely profitable, but shareholder pressure might push them to heavier monetization practices.
To OP: this is a much clearer & better explanation for what I was trying to say.
This is an imperfect analogy, but think of updating between Windows 10 and 11 versus installing updates on windows 10 or win 11.
I have no experience with Fedora, but AFAIK at least in Ubuntu/Debian land, updates are installed from OS version specific package repositories. When the version of the OS is no longer supported, those repositories might not receive updates anymore.
EDIT: this is the main reason I have a rolling release distro on most of my personal machines. The package repos have the newest packages without having to update my OS major version every now and then.
I found steamdb.info. According to them Godot seems to be growing steadily.
During the past few years turkey has seemed to be such a pain from the western point of view, that I’m not surprised eg. EU would want to avoid depending on them for shipping goods.
Others like saudis seem just as bad, if not worse from western perspective, but they might be the least worst option on the way from asia to europe.
In many countries (incl. Finland where I live), third party charging stations are much more common than Superchargers. For example most large shopping malls have a bunch of charging stations, often above 100kW.
In this case does packaging mean packaging the silicon die to a processor or soc that can then be used? Or does it mean the assembly of the end product, such as a phone or laptop?
In either case it seems like a moot point to complain that this is a major issue for the long term. Shouldn’t assembly lines for said stuff should be much easier to build in comparison to a chip fab?
Also the fact that the Arizona fab only produces a small fraction of TSMC’s total output is kind of obvious. There are a lot of chip fabs, so US encouragement for domestic production has to be an ongoing effort.
After watching the video the main thought I have in my mind is that the whole issue could have been subverted by building two sets of executables. One with DRM and one without. The DRM free version could then be stored for potential future use. That way you wouldn’t have to necessarily maintain the build environment.
Obviously this wouldn’t have occurred to me if I was building the game, but I hope the companies learned as soon as they ran across the issue the first time.
I sure hope none of those cracks were licensed in a way that would cause trouble for unauthorized commercial use 🤷
My bad. You don’t need a rocket to launch stuff.
I mean you could stay in space, if you were to reach escape velocity. Heat might be an issue though.
Tweaking the nuke to achieve a specific orbit might prove to be difficult. Also it’s not like Blue Origin has nukes right?
Seems like hollywood. Dangling career opportunities as a reward for constenting to unwanted advances etc.
That’s a job for the parents though isn’t it? And for early teenagers people seem to forget what positive influence the internet could have on their lives. Eg. many IT workers started fiddling around with stuff when they were quite young.
Obviously that has to be reflected in the price of the product. Presumably even more so with storage.
Also there might be a use case, where cost is paramount and the drive would experience very limited writes.
I’ve got a personal anecdote that’s not entirely the same, but I’ve bought a bunch of flash chips from china to use with retro games. Those are often salvaged, but they are also cheap and available to buy. It doesn’t matter if the chips can’t take too many write cycles, if you only flash them a couple of times.
When I did play foss games, I played battle for wesnoth, teeworlds, minetest, super tux csrt and openarena. Lsst one might be dead due to being a mainly multiplayer game.
Should the delays and subsequent costs overruns then be simply attributed to increased regulatory complexity or corporate greed?
I’m looking at the list of reactors in France, most of the builds during the last millennium were completed in more or less 10 years. Then there was a gap, and the new one is taking way longer than previous ones.
Same thing has happened in many other countries. Including finland, where at first we got 4 reactors in 6-10 years, and then after a gap of 25 years the next reactor was a clusterfuck that took almost 20years to build.
Both of these reactors are of the same design, and the issues are at least partially attributed to the company having forgot how to manage such large projects due to the years long gap in construction.
I mean if the goal was to discourage union membership, then I can understand why they did that. Obviously that backfired…