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Joined 1 year ago
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Cake day: June 8th, 2023

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  • I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.

    Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.

    Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.

    It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.

    I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.







  • People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?

    It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.

    Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.



  • You say “besides the technical issues” as if that was something small enough that you can just casually brush it aside. Andromeda performed like absolute trash when it came out, and that was a huge reason why people panned it.

    As for the story reasons you highlight, I don’t agree with most of them personally, but they’re subjective so that’s on you.

    The technical state that Andromeda released in is the biggest reason why I consider it an absolutely trash game.




  • That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.

    Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.

    They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.




  • Yeah, I’ve said before that as much as people liked to hate on Chris Metzen, it seems that when he left it was a massive migration of optimistic talents out of the company. Now, that’s not to say that he caused people to leave, as opposed to him leaving for the same reason that everyone else did, but I’ve looked at it as a big turning point in blizzard’s history of being generally good-natured.