Yes, of course Minecraft is held to a higher standard than modders. They have Microsoft money and professional programmers, and they’ve been coding this game for the past one and a half decades which is an amazing length of time.
Look, I’ve been playing long enough to remember when dogs showed up. When jungles were added just a year after Beta concluded, we were all in awe. New huge trees with different wood! Vines all over everything! Melons! Sunsets! Three new mobs! There was tons of new content, mechanics, and features to explore. And they kept releasing new biomes, mechanics, and features, creating what we all recognize as Minecraft today.
However, at some point during their acquisition, this really slowed down. Instead of getting whole new biomes and mechanics, they started teasing us with a handful of features modders had been doing for years. We already had Ender Chests, and they could be shared across the server with a three-digit code, and they could store liquids or be made into backpacks. We already had rabbits, and squirrels, and songbirds in the Twilight Forest. We already had integrated redstone and kids were learning how to make complex circuits with it. Teasing us with three mobs we might see one of in a year or two is a real letdown.
My point is, Mojang has more resources than they’ve ever had, more subscribers than any other game ever, and yet they act like they’re God’s gift to gamers when they actually perform more poorly than they did 12 years ago. As a player from the very beginning, I know better, and I find this behavior pedantic and insulting. The only reason I still play at all is because college students are still making featureful content over spring break that makes it a whole new adventure again.
I appreciate your perspective as a newer player. I’m glad to see folks like you getting into it.
I don’t think I implied that Minecraft was better before Microsoft. Having that big money and wide audience has kept the game relevant and it’s great that they’re continuing to develop it. I was primarily pointing out that they used to do more with less, and they didn’t tease us with unattainable content.