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Joined 1 year ago
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Cake day: July 4th, 2023

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  • You’re right, I forgot it was someone else who compared it to the mods.

    I do feel like this was a good choice though. I feel like adding more features would result in a worse UX for the users who don’t need something more complicated, or they take more dev time to develop the UI so there’s an awesome UX. But this strikes a good balance of dev time and UI work. There’s very little UI design required for this, and it’s probably fairly simple to implement. Anything else would be more complicated and for a feature probably not needed by most players. For everyone else there’s mods.








  • I think the difference now is that DLC adds features, and so people are upset when the new game is missing features from the old DLC. Where in the past, say with Oblivion or Skyrim, it was just more story, maybe some new skills, in one case there was a new feature (house building) and their newer games do include that feature. But people don’t expect the story line from the DLC in the new game.

    Features in DLC feel different these days. In the past DLC had a more limited scope, and you looked forward to the new game for new features. But now if the new game comes out with less features it can be a bummer for people used to the old game. There isn’t really a great solution because I don’t think it always makes sense to add all the DLC features in the new game.