It’s quite common with Phoronix. Larabel’s running a committed and consistent open source news aggregator, but his English isn’t the best.
It’s quite common with Phoronix. Larabel’s running a committed and consistent open source news aggregator, but his English isn’t the best.
It lists several subsidiary offices, including Russian, Armenian, Swedish, British, Belorussian, and Portuguese branches. It’s still headquartered in the United States.
Source? According to Wikipedia they’re American.
The site seems to be a bit of a hack job, you have to join their Discord and ask one of the administrators to delete your review manually.
Not sure how they’re planning to compete with the price of the lower end Steam Decks with those specs…
Nice to see ULWGL pick up steam so quickly, figuring out the right version of Proton to run outside Steam has always been kinda weird and fiddly. Name really sucks ass though.
I don’t play AAA games (and haven’t played an ND game since Jak 3) so I don’t have a horse in the Naughty Dog race, but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”, and sometimes evaluating a game based on whether testers are, in their own opinion, “having fun” is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?
Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When’s the last time you played an actual shovelware release?
I’ve heard TLOU called many things, but shovelware is a new one.
It’s been done quite a bit throughout Eastern Europe. Here are some examples from Poland:
Certainly a nicer colour scheme than dirty soul-crushing grey.
I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?
Eh, to be honest, manpages aren’t particularly good as either documentation or quick references (hence the popularity of tldr), and info is intended primarily for the sort of long-form, comprehensive documentation that would be awkward to fit in a manpage. Also, texinfo documents can easily be exported to HTML, so one format can be used for both online and offline docs. It’s an admirable effort, if nothing else.
man is standard Unix manual pages, while info is a documentation format introduced/popularised by GNU. info pages usually have a lot more information (sometimes including tutorials, guided examples, links to different pages and sections, etc (depending on the project maintainer obviously)) but man pages are the standard and basically everything has one. If you run info [program]
for something without a dedicated info page, it will show the man page instead.
“KDE Gear” is just the umbrella name for KDE programs: Dolphin is KDE Gear, Kdenlive is KDE Gear, etc. So, yes, it is being fixed directly in KDE code, and this is the announcement for the release of a bunch of these programs at the same time.
The article actually addresses this, but I feel “indie games bubble” is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the “product” of a sustainable business, making the whole idea of a “bubble” pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don’t think they will.
I believe Apex Legends and Call of Duty do, but I’m not sure. There are probably lists of them online somewhere.
Weak/no auto aim? Depends on the game you’re playing, but I imagine CSGO doesn’t have any. Maybe you could find a different shooter that accommodates joystick use?
Nope, because Hurd is created by the GNU project. Linux is entirely independent.
I feel like I’ve heard this “it’s different this time guys, we swear” spiel about every Ubisoft game in the past five years. Hard to believe or care at this point.
bash with ble.sh! I’m a former fish user, and ble.sh replicates all of fish’s quality of life improvements (that I used, at least) and then some, all with a single source
command in my .bashrc. And it’s still bash at the end of the day, so online resources to tweak and modify it all still work.
Unfortunate date to publish a proposal on…